digital-garden-anabasis/pages/ALEADUB.md
2020-11-22 12:12:33 +01:00

6 KiB

#project

ALEADUB

Questions

  • time-bounded / eternal?
    • pro "Meier album" napr...
      • mozna trochu jiny projekt - mnohem omezenejsi scope?

tml tech notes

  • basic workflow
    • aleadub composer
      • event sources
      • gridful
        • = stanovit BPM (slejt samply do gridy?)
        • grid-aligned, 3-leveled e.g. - every 1st beat, every 3rd beat - every 2nd beat, every 2nd bar - every 1st beat, every 3rd bar, every 2nd phrase - per-N beats (Eucledian rhythms) - cellular automata (!)
    • gridless
      • chaos-theory stuff - Double pendulum thresholding - attractors? dunno - external - video transitions, etc.
        • generative modes
          • linear
            • one-shots ("one-time")
              • unprocessed, uncut, played as-is
            • "appearances"
              • event-aligned fade-in/fade-out
              • crops of larger segments
              • can repeat (form "Keynote sounds")
            • flows ("fluid")
              • event-aligned x-fades, continuous
          • semispatial
            • virtualni 2D prostor ve kterem jsou umisteny zvuky
            • "posluchac" se hybe
              • vytvari temporalni kohezi
              • dojem "Soundmark"
            • entity se hybou, maji agendy?
          • "uplne jiny"
            • {{embed: ((dnRfmJr-E))}}
        • overarching processes
          • ("nalada" kompozice)
          • long-term parameter progress - ovlivnuje napr.
            • vyber one-shot
              • from lightsoft / chill -> heavydark / extrem
              • from "Biophony" -> "Anthropophony"
            • DSP efekty (reverby, echa, rychlosti, atd.)
  • EDL mezi-format
    • JSON:
    • duration
    • tracks[]
      • segment
        • location (url, filepath)
        • start (in file)
        • duration
      • start (in composition)
      • keyframes[]
      • volume (0.0 - 1.0)
      • timestamp
  • existujici formaty (no libraries, too heavy-handed)
  • output
    • offline renderer
    • online in-browser player - pro "DEAD ALEA DUB", "Meier album"?

SOUND THEORY

  • Soundscape
    • Schafer
      • Keynote sounds
        • This is a musical term that identifies the key of a piece, not always audible ... the key might stray from the original, but it will return. The keynote sounds may not always be heard consciously, but they "outline the character of the people living there" (Schafer). They are created by nature (geography and climate): wind, water, forests, plains, birds, insects, animals. In many urban areas, traffic has become the keynote sound.
      • Sound signals
        • These are foreground sounds, which are listened to consciously; examples would be warning devices, bells, whistles, horns, sirens, etc.
      • Soundmark
        • This is derived from the term landmark. A soundmark is a sound which is unique to an area. In his 1977 book, The Soundscape: Our Sonic Environment and the Tuning of the World, Schafer wrote, "Once a Soundmark has been identified, it deserves to be protected, for soundmarks make the acoustic life of a community unique."[18]
    • Bernie Kraus
      • Geophony
        • Consisting of the prefix, geo (gr. earth), and phon (gr. sound), this refers to the soundscape sources that are generated by non-biological natural sources such as wind in the trees, water in a stream or waves at the ocean, and earth movement, the first sounds heard on earth by any sound-sentient organism.
      • Biophony
        • Consisting of the prefix, bio (gr. life) and the suffix for sound, this term refers to all of the non-human, non-domestic biological soundscape sources of sound.
      • Anthropophony
        • Consisting of the prefix, anthro (gr. human), this term refers to all of the sound signatures generated by humans.
  • Stochastic
    • Xenakis
      • Specific examples of mathematics, statistics, and physics applied to music composition are the use of the statistical mechanics of gases in Pithoprakta, statistical distribution of points on a plane in Diamorphoses, minimal constraints in Achorripsis, the normal distribution in ST/10 and Atrées, Markov chains in Analogiques, game theory in Duel and Stratégie, group theory in Nomos Alpha (for Siegfried Palm), set theory in Herma and Eonta (Chrissochoidis, Houliaras, and Mitsakis 2005), and Brownian motion in N'Shima

APPLICATIONS

  • Meier album
    • mozna trochu jiny projekt - mnohem omezenejsi scope?
  • DEAD ALEA DUB
    • dubs + remixy na stemy
    • .[[EDL]] jako soupiska aranze ?
    • soundtypes
      • eventless
        • one-time
        • fluid
      • eventful
        • rhytm
        • riff
    • meta
      • bpm list
      • fragment / parenten

Alealists

  • alealists
    • playlists
    • aka KSX specials
    • name
    • as of date
    • playback notes
      • random
      • optional crossfades

Theory

What to follow