60 lines
1.4 KiB
Svelte
60 lines
1.4 KiB
Svelte
<script lang="ts">
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import { onMount } from "svelte";
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const BADGE_HEIGHT = 3;
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export let address: string;
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let canvas: HTMLCanvasElement | undefined;
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let width = 0;
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const bytes = [...address].map((c) => c.charCodeAt(0));
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while (bytes.length % (3 * BADGE_HEIGHT) !== 0) {
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bytes.push(bytes[bytes.length - 1]);
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}
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width = Math.ceil(bytes.length / 3 / BADGE_HEIGHT);
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onMount(() => {
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const ctx = canvas?.getContext("2d");
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if (!ctx) {
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console.warn("Couldn't initialize canvas!");
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return;
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}
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const hueRange = 120;
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const hueCenter = 90 + bytes.length * 2.5;
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let idx = 0;
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function draw() {
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const tmp = [];
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while (bytes.length > 0 && tmp.length < 3) {
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tmp.push(bytes.shift());
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}
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while (tmp.length < 3) {
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tmp.push(tmp[tmp.length - 1]);
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}
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const h = (tmp[0] / 128) * hueRange + hueCenter - hueRange / 2;
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const s = (tmp[1] / 128) * 100;
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const l = (tmp[2] / 128) * 100;
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ctx.fillStyle = `hsl(${h},${s}%,${l}%)`;
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ctx.fillRect(Math.floor(idx / BADGE_HEIGHT), idx % BADGE_HEIGHT, 1, 1);
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idx++;
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if (bytes.length > 0) {
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requestAnimationFrame(draw);
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}
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}
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requestAnimationFrame(draw);
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});
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</script>
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<canvas bind:this={canvas} {width} height="3" title={address} />
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<style scoped>
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canvas {
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display: inline-block;
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height: 1em;
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image-rendering: optimizeSpeed;
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}
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</style>
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