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@ -2,6 +2,7 @@
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import { onMount } from 'svelte';
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import { browser } from '$app/environment';
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import debug from 'debug';
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const dbg = debug('app:camera');
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let gamepads: Gamepad[] = [];
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@ -9,13 +10,55 @@
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let buttons: GamepadButton[] = [];
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let axes: number[] = [];
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$: {
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if (currentGamepad) {
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const axisHistory: number[][] = [];
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const sizes: [number, number][] = [];
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const contexts: CanvasRenderingContext2D[] = [];
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function update() {
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buttons = currentGamepad?.buttons.concat() || [];
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axes = currentGamepad?.axes.concat() || [];
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axisHistory.push(axes);
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if (axisHistory.length > 1024) {
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axisHistory.shift();
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}
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for (let i = 0; i < axes.length; i++) {
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if (!contexts[i]) {
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const canvas = document.querySelector(`canvas[data-axis="${i}"]`) as HTMLCanvasElement;
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if (!canvas) continue;
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if (!canvas.checkVisibility()) continue;
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contexts[i] = canvas.getContext('2d') as CanvasRenderingContext2D;
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sizes[i] = [canvas.width, canvas.height];
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}
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const ctx = contexts[i];
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if (!ctx) continue;
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const [width, height] = sizes[i];
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ctx.clearRect(0, 0, width, height);
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ctx.strokeStyle = `rgba(255, 0, 0, 0.5)`;
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ctx.beginPath();
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ctx.moveTo(0, height / 2);
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ctx.lineTo(width, height / 2);
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ctx.stroke();
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ctx.strokeStyle = 'white';
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ctx.beginPath();
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ctx.moveTo(width - axisHistory.length, height / 2);
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for (let j = 0; j < axisHistory.length; j++) {
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const x = width - axisHistory.length + j;
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const y = ((axisHistory[j][i] + 1) * (height - 2)) / 2 + 1;
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ctx.lineTo(x, y);
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}
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ctx.stroke();
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}
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requestAnimationFrame(update);
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}
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$: {
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if (currentGamepad) {
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update();
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}
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}
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@ -86,6 +129,10 @@
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<progress value={axis + 1} max="2"></progress>
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<span>{axis.toFixed(2)}</span>
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</div>
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<details>
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<summary>History</summary>
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<canvas width="512" height="128" data-axis={i}></canvas>
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</details>
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</div>
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{/each}
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</div>
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@ -160,4 +207,9 @@
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}
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}
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}
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canvas {
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background: black;
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width: 100%;
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}
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</style>
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