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					 3 changed files with 6 additions and 58 deletions
				
			
		|  | @ -1,2 +1 @@ | |||
| export const prerender = true; | ||||
| export const trailingSlash = 'always'; | ||||
|  |  | |||
							
								
								
									
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								src/routes/audio/+layout.ts
									
										
									
									
									
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								src/routes/audio/+layout.ts
									
										
									
									
									
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							|  | @ -0,0 +1 @@ | |||
| export const trailingSlash = 'always'; | ||||
|  | @ -2,7 +2,6 @@ | |||
| 	import { onMount } from 'svelte'; | ||||
| 	import { browser } from '$app/environment'; | ||||
| 	import debug from 'debug'; | ||||
| 
 | ||||
| 	const dbg = debug('app:camera'); | ||||
| 
 | ||||
| 	let gamepads: Gamepad[] = []; | ||||
|  | @ -10,55 +9,13 @@ | |||
| 	let buttons: GamepadButton[] = []; | ||||
| 	let axes: number[] = []; | ||||
| 
 | ||||
| 	const axisHistory: number[][] = []; | ||||
| 	const sizes: [number, number][] = []; | ||||
| 	const contexts: CanvasRenderingContext2D[] = []; | ||||
| 
 | ||||
| 	function update() { | ||||
| 		buttons = currentGamepad?.buttons.concat() || []; | ||||
| 		axes = currentGamepad?.axes.concat() || []; | ||||
| 
 | ||||
| 		axisHistory.push(axes); | ||||
| 		if (axisHistory.length > 1024) { | ||||
| 			axisHistory.shift(); | ||||
| 		} | ||||
| 
 | ||||
| 		for (let i = 0; i < axes.length; i++) { | ||||
| 			if (!contexts[i]) { | ||||
| 				const canvas = document.querySelector(`canvas[data-axis="${i}"]`) as HTMLCanvasElement; | ||||
| 				if (!canvas) continue; | ||||
| 				if (!canvas.checkVisibility()) continue; | ||||
| 				contexts[i] = canvas.getContext('2d') as CanvasRenderingContext2D; | ||||
| 				sizes[i] = [canvas.width, canvas.height]; | ||||
| 			} | ||||
| 			const ctx = contexts[i]; | ||||
| 			if (!ctx) continue; | ||||
| 
 | ||||
| 			const [width, height] = sizes[i]; | ||||
| 
 | ||||
| 			ctx.clearRect(0, 0, width, height); | ||||
| 			ctx.strokeStyle = `rgba(255, 0, 0, 0.5)`; | ||||
| 			ctx.beginPath(); | ||||
| 			ctx.moveTo(0, height / 2); | ||||
| 			ctx.lineTo(width, height / 2); | ||||
| 			ctx.stroke(); | ||||
| 
 | ||||
| 			ctx.strokeStyle = 'white'; | ||||
| 			ctx.beginPath(); | ||||
| 			ctx.moveTo(width - axisHistory.length, height / 2); | ||||
| 			for (let j = 0; j < axisHistory.length; j++) { | ||||
| 				const x = width - axisHistory.length + j; | ||||
| 				const y = ((axisHistory[j][i] + 1) * (height - 2)) / 2 + 1; | ||||
| 				ctx.lineTo(x, y); | ||||
| 			} | ||||
| 			ctx.stroke(); | ||||
| 		} | ||||
| 
 | ||||
| 		requestAnimationFrame(update); | ||||
| 	} | ||||
| 
 | ||||
| 	$: { | ||||
| 		if (currentGamepad) { | ||||
| 			function update() { | ||||
| 				buttons = currentGamepad?.buttons.concat() || []; | ||||
| 				axes = currentGamepad?.axes.concat() || []; | ||||
| 				requestAnimationFrame(update); | ||||
| 			} | ||||
| 			update(); | ||||
| 		} | ||||
| 	} | ||||
|  | @ -129,10 +86,6 @@ | |||
| 						<progress value={axis + 1} max="2"></progress> | ||||
| 						<span>{axis.toFixed(2)}</span> | ||||
| 					</div> | ||||
| 					<details> | ||||
| 						<summary>History</summary> | ||||
| 						<canvas width="512" height="128" data-axis={i}></canvas> | ||||
| 					</details> | ||||
| 				</div> | ||||
| 			{/each} | ||||
| 		</div> | ||||
|  | @ -207,9 +160,4 @@ | |||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	canvas { | ||||
| 		background: black; | ||||
| 		width: 100%; | ||||
| 	} | ||||
| </style> | ||||
|  |  | |||
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