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3 changed files with 6 additions and 58 deletions

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@ -1,2 +1 @@
export const prerender = true; export const prerender = true;
export const trailingSlash = 'always';

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@ -0,0 +1 @@
export const trailingSlash = 'always';

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@ -2,7 +2,6 @@
import { onMount } from 'svelte'; import { onMount } from 'svelte';
import { browser } from '$app/environment'; import { browser } from '$app/environment';
import debug from 'debug'; import debug from 'debug';
const dbg = debug('app:camera'); const dbg = debug('app:camera');
let gamepads: Gamepad[] = []; let gamepads: Gamepad[] = [];
@ -10,55 +9,13 @@
let buttons: GamepadButton[] = []; let buttons: GamepadButton[] = [];
let axes: number[] = []; let axes: number[] = [];
const axisHistory: number[][] = []; $: {
const sizes: [number, number][] = []; if (currentGamepad) {
const contexts: CanvasRenderingContext2D[] = [];
function update() { function update() {
buttons = currentGamepad?.buttons.concat() || []; buttons = currentGamepad?.buttons.concat() || [];
axes = currentGamepad?.axes.concat() || []; axes = currentGamepad?.axes.concat() || [];
axisHistory.push(axes);
if (axisHistory.length > 1024) {
axisHistory.shift();
}
for (let i = 0; i < axes.length; i++) {
if (!contexts[i]) {
const canvas = document.querySelector(`canvas[data-axis="${i}"]`) as HTMLCanvasElement;
if (!canvas) continue;
if (!canvas.checkVisibility()) continue;
contexts[i] = canvas.getContext('2d') as CanvasRenderingContext2D;
sizes[i] = [canvas.width, canvas.height];
}
const ctx = contexts[i];
if (!ctx) continue;
const [width, height] = sizes[i];
ctx.clearRect(0, 0, width, height);
ctx.strokeStyle = `rgba(255, 0, 0, 0.5)`;
ctx.beginPath();
ctx.moveTo(0, height / 2);
ctx.lineTo(width, height / 2);
ctx.stroke();
ctx.strokeStyle = 'white';
ctx.beginPath();
ctx.moveTo(width - axisHistory.length, height / 2);
for (let j = 0; j < axisHistory.length; j++) {
const x = width - axisHistory.length + j;
const y = ((axisHistory[j][i] + 1) * (height - 2)) / 2 + 1;
ctx.lineTo(x, y);
}
ctx.stroke();
}
requestAnimationFrame(update); requestAnimationFrame(update);
} }
$: {
if (currentGamepad) {
update(); update();
} }
} }
@ -129,10 +86,6 @@
<progress value={axis + 1} max="2"></progress> <progress value={axis + 1} max="2"></progress>
<span>{axis.toFixed(2)}</span> <span>{axis.toFixed(2)}</span>
</div> </div>
<details>
<summary>History</summary>
<canvas width="512" height="128" data-axis={i}></canvas>
</details>
</div> </div>
{/each} {/each}
</div> </div>
@ -207,9 +160,4 @@
} }
} }
} }
canvas {
background: black;
width: 100%;
}
</style> </style>