slitscan/src/components/Player.vue

234 lines
6.4 KiB
Vue

<template>
<div id="player" :class="{fullscreen: fullscreen}">
<div>
<label for="zoom">Zoom:</label>
<input type="number" min="1" :max="50" value="1" class="slider" v-model.number="zoom" id="zoom">
</div>
<div id="player-canvas-container">
<canvas ref="canvas" id="player-canvas"
:height="canvas_height" :width="canvas_width">
</canvas>
</div>
<div id="controls" class="{'fullscreen-controls': fullscreen}">
<div>
<label for="recordMode">Record output</label>
<input type="checkbox" v-model="record" id="recordMode">
</div>
<div>
<input type="range" min="0" :max="frames - 1" value="0" class="slider"
v-model.number="position" :disabled=record>
</div>
<div>
<button @click="playPause">{{buttonLabel}}</button>
</div>
<div>
<label for="sort">Sort by size</label>
<input type="checkbox" v-model="sortBySize" id="sort">
</div>
<div>
<label for="sortDirection">
<span v-if="sortDirection">Ascending</span>
<span v-else>Descending</span>
</label>
<input type="checkbox" v-model="sortDirection" id="sortDirection">
</div>
</div>
</div>
</template>
<script>
import CCapture from 'ccapture.js'
import bowser from 'bowser'
export default {
name: 'player',
props: {
width: Number,
height: Number
},
data: function () {
return {
image: null,
playing: false,
zoom: 1,
fullscreen: false,
sortBySize: false,
sortDirection: false,
position: 0,
tmp_ctx: null,
animation_id: null,
record: false,
capturer: new CCapture({
format: 'webm',
verbose: true
})
}
},
computed: {
frames: function () {
if (this.image === null) return 0
return Math.ceil(this.image.width / this.width) *
Math.ceil(this.image.height / this.height)
},
canvas_height: function () {
return this.height * this.zoom
},
canvas_width: function () {
return this.width * this.zoom
},
frame_sequence: function () {
if (this.image === null) return []
let sequence = []
for (let pos = 0; pos < this.frames; pos++) {
let wb = Math.ceil(this.image.width / this.width) // width_blocks
let x = (pos % wb) * this.width // x offset
let w = x + this.width < this.image.width ? this.width : this.image.width - x // frame width
let y = Math.floor(pos / wb) * this.height // y offset
let h = y + this.height < this.image.height ? this.height : this.image.height - y // frame height
sequence.push([x, y, w, h])
}
if (this.sortBySize) {
let tmpCanvas = document.createElement('canvas')
let ctx = tmpCanvas.getContext('2d')
let sizes = sequence.map((el, i) => {
if (tmpCanvas.width !== el[2] ||
tmpCanvas.height !== el[3]) {
tmpCanvas.width = el[2]
tmpCanvas.height = el[3]
}
ctx.drawImage(this.image, el[0], el[1], el[2], el[3],
0, 0, el[2], el[3])
return {index: i, length: tmpCanvas.toDataURL('image/png').length}
})
sizes.sort(function (a, b) {
return a.length - b.length
})
if (!this.sortDirection) {
sizes.reverse()
}
return sizes.map(function (el) {
return sequence[el.index]
})
} else {
return sequence
}
},
buttonLabel: function () {
if (!this.playing) {
if (this.record) {
return 'RECORD'
} else {
return 'PLAY'
}
} else {
return 'STOP'
}
}
},
mounted: function () {
this.$bus.$on('imageLoaded', (image) => {
this.image = image
})
this.clear('red')
},
watch: {
canvas_width: function () {
setTimeout(() => {
this.clear('red')
}, 0)
},
canvas_height: function () {
setTimeout(() => {
this.clear('red')
}, 0)
},
position: function () {
if (this.playing || this.image === null) return
this.tmp_ctx = this.$refs.canvas.getContext('2d')
this.$render()
},
record: function () {
if (this.record) {
this.position = 0
if (!bowser.chrome) {
alert('Recording only supported in Chrome :( \n' +
'https://github.com/spite/ccapture.js/#limitations')
}
}
}
},
methods: {
playPause: function () {
if (this.frames === 0) {
return
}
this.playing = !this.playing
if (this.playing) {
this.tmp_ctx = this.$refs.canvas.getContext('2d')
if (this.record) this.capturer.start()
this.$render_advance()
} else {
cancelAnimationFrame(this.animation_id)
}
},
clear: function (style) {
let ctx = this.$refs.canvas.getContext('2d')
ctx.fillStyle = style
ctx.fillRect(0, 0, parseInt(this.canvas_width), parseInt(this.canvas_height))
},
$render: function () {
let frame = this.frame_sequence[this.position]
if (frame === undefined) return
let [x, y, w, h] = frame
if (w !== this.width || h !== this.height) this.clear('black')
this.tmp_ctx.drawImage(this.image,
x, y, w, h,
0, 0, w * this.zoom, h * this.zoom)
},
$render_advance: function () {
this.$render()
if (this.position < this.frames) {
this.position += 1
this.animation_id = requestAnimationFrame(this.$render_advance)
if (this.record) this.capturer.capture(this.$refs.canvas)
} else {
this.playPause()
this.position = 0
if (this.record) {
this.capturer.stop()
this.capturer.save()
}
}
}
}
}
</script>
<style scoped>
#player {
text-align: center;
}
.fullscreen {
position: absolute;
top: 0;
left: 0;
background-color: rgba(1, 1, 1, .9);
width: 100%;
height: 100%;
}
.fullscreen-controls {
position: absolute;
bottom: 0;
}
#zoom {
width: 3em;
}
</style>