234 lines
6.1 KiB
Vue
234 lines
6.1 KiB
Vue
<template>
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<div id="player" :class="{fullscreen: fullscreen}">
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<div>
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<label for="zoom">Zoom:</label>
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<input type="number" min="1" :max="50" value="1" class="slider" v-model.number="zoom" id="zoom">
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</div>
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<div id="player-canvas-container">
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<canvas ref="canvas" id="player-canvas"
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:height="canvas_height" :width="canvas_width">
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</canvas>
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</div>
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<div id="controls" class="{'fullscreen-controls': fullscreen}">
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<div>
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<label for="recordMode">Record output</label>
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<input type="checkbox" v-model="record" id="recordMode">
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</div>
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<div>
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<input type="range" min="0" :max="frames - 1" value="0" class="slider"
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v-model.number="position" :disabled=record>
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</div>
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<div>
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<button @click="playPause">{{buttonLabel}}</button>
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</div>
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<div>
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<label for="sort">Sort by size</label>
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<input type="checkbox" v-model="sortBySize" id="sort">
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</div>
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<div>
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<label for="sortDirection">
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<span v-if="sortDirection">Ascending</span>
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<span v-else>Descending</span>
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</label>
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<input type="checkbox" v-model="sortDirection" id="sortDirection">
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</div>
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</div>
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</div>
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</template>
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<script>
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import CCapture from "ccapture.js";
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import bowser from "bowser";
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export default {
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name: "player",
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props: {
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width: Number,
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height: Number,
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},
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data: function () {
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return {
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image: null,
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playing: false,
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zoom: 1,
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fullscreen: false,
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sortBySize: false,
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sortDirection: false,
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position: 0,
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tmp_ctx: null,
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animation_id: null,
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record: false,
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capturer: new CCapture({
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format: "webm",
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verbose: true,
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}),
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};
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},
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computed: {
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frames: function () {
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if (this.image === null) return 0;
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return Math.ceil(this.image.width / this.width) *
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Math.ceil(this.image.height / this.height);
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},
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canvas_height: function () {
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return this.height * this.zoom;
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},
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canvas_width: function () {
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return this.width * this.zoom;
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},
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frame_sequence: function () {
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if (this.image === null) return [];
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let sequence = [];
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for (let pos = 0; pos < this.frames; pos++) {
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let wb = Math.ceil(this.image.width / this.width); // width_blocks
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let x = (pos % wb) * this.width; // x offset
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let w = x + this.width < this.image.width ? this.width : this.image.width - x; // frame width
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let y = Math.floor(pos / wb) * this.height; // y offset
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let h = y + this.height < this.image.height ? this.height : this.image.height - y; // frame height
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sequence.push([x, y, w, h]);
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}
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if (this.sortBySize) {
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let tmpCanvas = document.createElement("canvas");
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let ctx = tmpCanvas.getContext("2d");
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let sizes = sequence.map((el, i) => {
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if (tmpCanvas.width !== el[2] ||
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tmpCanvas.height !== el[3]) {
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tmpCanvas.width = el[2];
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tmpCanvas.height = el[3];
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}
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ctx.drawImage(this.image, el[0], el[1], el[2], el[3],
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0, 0, el[2], el[3]);
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return {index: i, length: tmpCanvas.toDataURL("image/png").length};
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});
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sizes.sort(function (a, b) {
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return a.length - b.length;
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});
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if (!this.sortDirection) {
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sizes.reverse();
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}
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return sizes.map(function (el) {
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return sequence[el.index];
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});
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} else {
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return sequence;
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}
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},
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buttonLabel: function () {
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if (!this.playing) {
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if (this.record) {
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return "RECORD";
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} else {
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return "PLAY";
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}
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} else {
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return "STOP";
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}
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},
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},
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mounted: function () {
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this.$bus.$on("imageLoaded", (image) => {
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this.image = image;
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});
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this.clear("red");
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},
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watch: {
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canvas_width: function () {
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setTimeout(() => {
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this.clear("red");
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}, 0);
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},
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canvas_height: function () {
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setTimeout(() => {
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this.clear("red");
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}, 0);
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},
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position: function () {
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if (this.playing || this.image === null) return;
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this.tmp_ctx = this.$refs.canvas.getContext("2d");
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this.$render();
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},
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record: function () {
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if (this.record) {
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this.position = 0;
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if (!bowser.chrome) {
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alert("Recording only supported in Chrome :( \n" +
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"https://github.com/spite/ccapture.js/#limitations");
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}
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}
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},
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},
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methods: {
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playPause: function () {
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if (this.frames === 0) {
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return;
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}
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this.playing = !this.playing;
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if (this.playing) {
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this.tmp_ctx = this.$refs.canvas.getContext("2d");
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if (this.record) this.capturer.start();
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this.$render_advance();
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} else {
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cancelAnimationFrame(this.animation_id);
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}
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},
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clear: function (style) {
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let ctx = this.$refs.canvas.getContext("2d");
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ctx.fillStyle = style;
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ctx.fillRect(0, 0, parseInt(this.canvas_width), parseInt(this.canvas_height));
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},
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$render: function () {
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let frame = this.frame_sequence[this.position];
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if (frame === undefined) return;
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let [x, y, w, h] = frame;
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if (w !== this.width || h !== this.height) this.clear("black");
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this.tmp_ctx.drawImage(this.image,
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x, y, w, h,
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0, 0, w * this.zoom, h * this.zoom);
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},
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$render_advance: function () {
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this.$render();
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if (this.position < this.frames) {
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this.position += 1;
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this.animation_id = requestAnimationFrame(this.$render_advance);
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if (this.record) this.capturer.capture(this.$refs.canvas);
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} else {
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this.playPause();
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this.position = 0;
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if (this.record) {
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this.capturer.stop();
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this.capturer.save();
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}
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}
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},
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},
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};
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</script>
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<style scoped>
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#player {
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text-align: center;
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}
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.fullscreen {
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position: absolute;
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top: 0;
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left: 0;
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background-color: rgba(1, 1, 1, .9);
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width: 100%;
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height: 100%;
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}
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.fullscreen-controls {
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position: absolute;
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bottom: 0;
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}
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#zoom {
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width: 3em;
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}
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</style>
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