loop & fullscreen
refactor playing/recoridng/pausing functions
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1707379e78
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1 changed files with 74 additions and 44 deletions
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@ -1,5 +1,5 @@
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<template>
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<template>
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<div id="player" :class="{fullscreen: fullscreen}">
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<div id="player">
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<div>
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<div>
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<label for="zoom">Zoom:</label>
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<label for="zoom">Zoom:</label>
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<input type="number" min="1" :max="50" value="1" class="slider" v-model.number="zoom" id="zoom">
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<input type="number" min="1" :max="50" value="1" class="slider" v-model.number="zoom" id="zoom">
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@ -9,17 +9,19 @@
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:height="canvas_height" :width="canvas_width">
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:height="canvas_height" :width="canvas_width">
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</canvas>
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</canvas>
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</div>
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</div>
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<div id="controls" class="{'fullscreen-controls': fullscreen}">
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<div id="controls">
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<div>
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<label for="recordMode">Record output</label>
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<input type="checkbox" v-model="record" id="recordMode">
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</div>
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<div>
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<div>
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<input type="range" min="0" :max="frames - 1" value="0" class="slider"
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<input type="range" min="0" :max="frames - 1" value="0" class="slider"
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v-model.number="position" :disabled=record>
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v-model.number="position" :disabled=recording>
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</div>
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</div>
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<div>
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<div>
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<button @click="playPause">{{buttonLabel}}</button>
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<button @click="playOnceOrPause">{{!this.playing ? "PLAY ONCE" : "STOP"}}</button>
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</div>
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<div>
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<button @click="recordSequence">RECORD</button>
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</div>
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<div>
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<button @click="loopFullscreen">LOOP & FULLSCREEN</button>
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</div>
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</div>
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<div>
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<div>
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<label for="sort">Sort by size</label>
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<label for="sort">Sort by size</label>
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@ -56,14 +58,14 @@ export default {
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image: null,
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image: null,
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playing: false,
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playing: false,
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zoom: 1,
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zoom: 1,
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fullscreen: false,
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recording: false,
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looping: false,
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sortBySize: false,
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sortBySize: false,
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sortDirection: false,
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sortDirection: false,
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discardPartial: false,
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discardPartial: false,
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position: 0,
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position: 0,
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tmp_ctx: null,
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tmp_ctx: null,
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animation_id: null,
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animation_id: null,
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record: false,
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capturer: new CCapture({
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capturer: new CCapture({
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format: "webm",
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format: "webm",
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verbose: true,
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verbose: true,
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@ -123,17 +125,6 @@ export default {
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return sequence;
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return sequence;
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}
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}
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},
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},
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buttonLabel: function () {
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if (!this.playing) {
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if (this.record) {
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return "RECORD";
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} else {
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return "PLAY";
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}
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} else {
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return "STOP";
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}
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},
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},
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},
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mounted: function () {
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mounted: function () {
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this.$bus.$on("imageLoaded", (image) => {
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this.$bus.$on("imageLoaded", (image) => {
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@ -160,35 +151,89 @@ export default {
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this.tmp_ctx = this.$refs.canvas.getContext("2d");
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this.tmp_ctx = this.$refs.canvas.getContext("2d");
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this.$render();
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this.$render();
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},
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},
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record: function () {
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looping: function () {
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if (this.record) {
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this.recording = false;
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},
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recording: function () {
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if (this.recording) {
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this.position = 0;
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this.position = 0;
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if (!bowser.chrome) {
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if (!bowser.chrome) {
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alert("Recording only supported in Chrome :( \n" +
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alert("Recording only supported in Chrome :( \n" +
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"https://github.com/spite/ccapture.js/#limitations");
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"https://github.com/spite/ccapture.js/#limitations");
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}
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}
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}
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}
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this.looping = false;
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},
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},
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},
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},
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methods: {
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methods: {
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playPause: function () {
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play: function () {
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if (this.frames === 0) {
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if (this.frames === 0) {
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return;
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return;
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}
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}
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this.playing = !this.playing;
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if (!this.playing) {
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if (this.playing) {
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// eslint-disable-next-line no-console
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console.log("STARTED");
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this.tmp_ctx = this.$refs.canvas.getContext("2d");
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this.tmp_ctx = this.$refs.canvas.getContext("2d");
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if (this.record) this.capturer.start();
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this.$render_advance();
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this.$render_advance();
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} else {
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this.playing = true;
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cancelAnimationFrame(this.animation_id);
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}
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}
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},
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},
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stop: function () {
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if (this.playing) {
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// eslint-disable-next-line no-console
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console.log("STOPPED");
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cancelAnimationFrame(this.animation_id);
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this.playing = false;
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}
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},
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playOnceOrPause: function () {
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if (!this.playing) {
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this.looping = false;
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this.recording = false;
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this.position = 0;
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this.play();
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} else {
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this.stop();
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}
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},
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recordSequence: function () {
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this.looping = false;
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this.recording = true;
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this.stop();
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this.position = 0;
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this.capturer.start();
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this.play();
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},
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loopFullscreen: function () {
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this.play();
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this.looping = true;
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this.recording = false;
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document.getElementById("player-canvas").requestFullscreen();
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},
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clear: function (style) {
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clear: function (style) {
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let ctx = this.$refs.canvas.getContext("2d");
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let ctx = this.$refs.canvas.getContext("2d");
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ctx.fillStyle = style;
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ctx.fillStyle = style;
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ctx.fillRect(0, 0, parseInt(this.canvas_width), parseInt(this.canvas_height));
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ctx.fillRect(0, 0, parseInt(this.canvas_width), parseInt(this.canvas_height));
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},
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},
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$render_advance: function () {
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this.$render();
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if (this.position < this.frames) {
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this.position += 1;
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this.animation_id = requestAnimationFrame(this.$render_advance);
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if (this.recording) this.capturer.capture(this.$refs.canvas);
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} else {
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if (!this.looping) {
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this.stop();
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if (this.recording) {
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this.capturer.stop();
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this.capturer.save();
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}
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} else {
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this.animation_id = requestAnimationFrame(this.$render_advance);
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}
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this.position = 0;
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}
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},
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$render: function () {
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$render: function () {
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let frame = this.frame_sequence[this.position];
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let frame = this.frame_sequence[this.position];
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if (frame === undefined) return;
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if (frame === undefined) return;
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@ -198,21 +243,6 @@ export default {
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x, y, w, h,
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x, y, w, h,
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0, 0, w * this.zoom, h * this.zoom);
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0, 0, w * this.zoom, h * this.zoom);
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},
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},
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$render_advance: function () {
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this.$render();
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if (this.position < this.frames) {
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this.position += 1;
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this.animation_id = requestAnimationFrame(this.$render_advance);
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if (this.record) this.capturer.capture(this.$refs.canvas);
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} else {
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this.playPause();
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this.position = 0;
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if (this.record) {
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this.capturer.stop();
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this.capturer.save();
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}
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}
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},
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},
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},
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};
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};
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</script>
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</script>
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