loop & fullscreen

refactor playing/recoridng/pausing functions
This commit is contained in:
Tomáš Mládek 2019-11-01 12:34:36 +01:00
parent 1707379e78
commit 907f323583

View file

@ -1,5 +1,5 @@
<template>
<div id="player" :class="{fullscreen: fullscreen}">
<div id="player">
<div>
<label for="zoom">Zoom:</label>
<input type="number" min="1" :max="50" value="1" class="slider" v-model.number="zoom" id="zoom">
@ -9,17 +9,19 @@
:height="canvas_height" :width="canvas_width">
</canvas>
</div>
<div id="controls" class="{'fullscreen-controls': fullscreen}">
<div>
<label for="recordMode">Record output</label>
<input type="checkbox" v-model="record" id="recordMode">
</div>
<div id="controls">
<div>
<input type="range" min="0" :max="frames - 1" value="0" class="slider"
v-model.number="position" :disabled=record>
v-model.number="position" :disabled=recording>
</div>
<div>
<button @click="playPause">{{buttonLabel}}</button>
<button @click="playOnceOrPause">{{!this.playing ? "PLAY ONCE" : "STOP"}}</button>
</div>
<div>
<button @click="recordSequence">RECORD</button>
</div>
<div>
<button @click="loopFullscreen">LOOP & FULLSCREEN</button>
</div>
<div>
<label for="sort">Sort by size</label>
@ -56,14 +58,14 @@ export default {
image: null,
playing: false,
zoom: 1,
fullscreen: false,
recording: false,
looping: false,
sortBySize: false,
sortDirection: false,
discardPartial: false,
position: 0,
tmp_ctx: null,
animation_id: null,
record: false,
capturer: new CCapture({
format: "webm",
verbose: true,
@ -123,17 +125,6 @@ export default {
return sequence;
}
},
buttonLabel: function () {
if (!this.playing) {
if (this.record) {
return "RECORD";
} else {
return "PLAY";
}
} else {
return "STOP";
}
},
},
mounted: function () {
this.$bus.$on("imageLoaded", (image) => {
@ -160,35 +151,89 @@ export default {
this.tmp_ctx = this.$refs.canvas.getContext("2d");
this.$render();
},
record: function () {
if (this.record) {
looping: function () {
this.recording = false;
},
recording: function () {
if (this.recording) {
this.position = 0;
if (!bowser.chrome) {
alert("Recording only supported in Chrome :( \n" +
"https://github.com/spite/ccapture.js/#limitations");
}
}
this.looping = false;
},
},
methods: {
playPause: function () {
play: function () {
if (this.frames === 0) {
return;
}
this.playing = !this.playing;
if (this.playing) {
if (!this.playing) {
// eslint-disable-next-line no-console
console.log("STARTED");
this.tmp_ctx = this.$refs.canvas.getContext("2d");
if (this.record) this.capturer.start();
this.$render_advance();
} else {
cancelAnimationFrame(this.animation_id);
this.playing = true;
}
},
stop: function () {
if (this.playing) {
// eslint-disable-next-line no-console
console.log("STOPPED");
cancelAnimationFrame(this.animation_id);
this.playing = false;
}
},
playOnceOrPause: function () {
if (!this.playing) {
this.looping = false;
this.recording = false;
this.position = 0;
this.play();
} else {
this.stop();
}
},
recordSequence: function () {
this.looping = false;
this.recording = true;
this.stop();
this.position = 0;
this.capturer.start();
this.play();
},
loopFullscreen: function () {
this.play();
this.looping = true;
this.recording = false;
document.getElementById("player-canvas").requestFullscreen();
},
clear: function (style) {
let ctx = this.$refs.canvas.getContext("2d");
ctx.fillStyle = style;
ctx.fillRect(0, 0, parseInt(this.canvas_width), parseInt(this.canvas_height));
},
$render_advance: function () {
this.$render();
if (this.position < this.frames) {
this.position += 1;
this.animation_id = requestAnimationFrame(this.$render_advance);
if (this.recording) this.capturer.capture(this.$refs.canvas);
} else {
if (!this.looping) {
this.stop();
if (this.recording) {
this.capturer.stop();
this.capturer.save();
}
} else {
this.animation_id = requestAnimationFrame(this.$render_advance);
}
this.position = 0;
}
},
$render: function () {
let frame = this.frame_sequence[this.position];
if (frame === undefined) return;
@ -198,21 +243,6 @@ export default {
x, y, w, h,
0, 0, w * this.zoom, h * this.zoom);
},
$render_advance: function () {
this.$render();
if (this.position < this.frames) {
this.position += 1;
this.animation_id = requestAnimationFrame(this.$render_advance);
if (this.record) this.capturer.capture(this.$refs.canvas);
} else {
this.playPause();
this.position = 0;
if (this.record) {
this.capturer.stop();
this.capturer.save();
}
}
},
},
};
</script>