loop & fullscreen
refactor playing/recoridng/pausing functions
This commit is contained in:
parent
1707379e78
commit
907f323583
1 changed files with 74 additions and 44 deletions
|
@ -1,5 +1,5 @@
|
|||
<template>
|
||||
<div id="player" :class="{fullscreen: fullscreen}">
|
||||
<div id="player">
|
||||
<div>
|
||||
<label for="zoom">Zoom:</label>
|
||||
<input type="number" min="1" :max="50" value="1" class="slider" v-model.number="zoom" id="zoom">
|
||||
|
@ -9,17 +9,19 @@
|
|||
:height="canvas_height" :width="canvas_width">
|
||||
</canvas>
|
||||
</div>
|
||||
<div id="controls" class="{'fullscreen-controls': fullscreen}">
|
||||
<div>
|
||||
<label for="recordMode">Record output</label>
|
||||
<input type="checkbox" v-model="record" id="recordMode">
|
||||
</div>
|
||||
<div id="controls">
|
||||
<div>
|
||||
<input type="range" min="0" :max="frames - 1" value="0" class="slider"
|
||||
v-model.number="position" :disabled=record>
|
||||
v-model.number="position" :disabled=recording>
|
||||
</div>
|
||||
<div>
|
||||
<button @click="playPause">{{buttonLabel}}</button>
|
||||
<button @click="playOnceOrPause">{{!this.playing ? "PLAY ONCE" : "STOP"}}</button>
|
||||
</div>
|
||||
<div>
|
||||
<button @click="recordSequence">RECORD</button>
|
||||
</div>
|
||||
<div>
|
||||
<button @click="loopFullscreen">LOOP & FULLSCREEN</button>
|
||||
</div>
|
||||
<div>
|
||||
<label for="sort">Sort by size</label>
|
||||
|
@ -56,14 +58,14 @@ export default {
|
|||
image: null,
|
||||
playing: false,
|
||||
zoom: 1,
|
||||
fullscreen: false,
|
||||
recording: false,
|
||||
looping: false,
|
||||
sortBySize: false,
|
||||
sortDirection: false,
|
||||
discardPartial: false,
|
||||
position: 0,
|
||||
tmp_ctx: null,
|
||||
animation_id: null,
|
||||
record: false,
|
||||
capturer: new CCapture({
|
||||
format: "webm",
|
||||
verbose: true,
|
||||
|
@ -123,17 +125,6 @@ export default {
|
|||
return sequence;
|
||||
}
|
||||
},
|
||||
buttonLabel: function () {
|
||||
if (!this.playing) {
|
||||
if (this.record) {
|
||||
return "RECORD";
|
||||
} else {
|
||||
return "PLAY";
|
||||
}
|
||||
} else {
|
||||
return "STOP";
|
||||
}
|
||||
},
|
||||
},
|
||||
mounted: function () {
|
||||
this.$bus.$on("imageLoaded", (image) => {
|
||||
|
@ -160,35 +151,89 @@ export default {
|
|||
this.tmp_ctx = this.$refs.canvas.getContext("2d");
|
||||
this.$render();
|
||||
},
|
||||
record: function () {
|
||||
if (this.record) {
|
||||
looping: function () {
|
||||
this.recording = false;
|
||||
},
|
||||
recording: function () {
|
||||
if (this.recording) {
|
||||
this.position = 0;
|
||||
if (!bowser.chrome) {
|
||||
alert("Recording only supported in Chrome :( \n" +
|
||||
"https://github.com/spite/ccapture.js/#limitations");
|
||||
}
|
||||
}
|
||||
this.looping = false;
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
playPause: function () {
|
||||
play: function () {
|
||||
if (this.frames === 0) {
|
||||
return;
|
||||
}
|
||||
this.playing = !this.playing;
|
||||
if (this.playing) {
|
||||
if (!this.playing) {
|
||||
// eslint-disable-next-line no-console
|
||||
console.log("STARTED");
|
||||
this.tmp_ctx = this.$refs.canvas.getContext("2d");
|
||||
if (this.record) this.capturer.start();
|
||||
this.$render_advance();
|
||||
} else {
|
||||
cancelAnimationFrame(this.animation_id);
|
||||
this.playing = true;
|
||||
}
|
||||
},
|
||||
stop: function () {
|
||||
if (this.playing) {
|
||||
// eslint-disable-next-line no-console
|
||||
console.log("STOPPED");
|
||||
cancelAnimationFrame(this.animation_id);
|
||||
this.playing = false;
|
||||
}
|
||||
},
|
||||
playOnceOrPause: function () {
|
||||
if (!this.playing) {
|
||||
this.looping = false;
|
||||
this.recording = false;
|
||||
this.position = 0;
|
||||
this.play();
|
||||
} else {
|
||||
this.stop();
|
||||
}
|
||||
},
|
||||
recordSequence: function () {
|
||||
this.looping = false;
|
||||
this.recording = true;
|
||||
this.stop();
|
||||
this.position = 0;
|
||||
this.capturer.start();
|
||||
this.play();
|
||||
},
|
||||
loopFullscreen: function () {
|
||||
this.play();
|
||||
this.looping = true;
|
||||
this.recording = false;
|
||||
document.getElementById("player-canvas").requestFullscreen();
|
||||
},
|
||||
clear: function (style) {
|
||||
let ctx = this.$refs.canvas.getContext("2d");
|
||||
ctx.fillStyle = style;
|
||||
ctx.fillRect(0, 0, parseInt(this.canvas_width), parseInt(this.canvas_height));
|
||||
},
|
||||
$render_advance: function () {
|
||||
this.$render();
|
||||
if (this.position < this.frames) {
|
||||
this.position += 1;
|
||||
this.animation_id = requestAnimationFrame(this.$render_advance);
|
||||
if (this.recording) this.capturer.capture(this.$refs.canvas);
|
||||
} else {
|
||||
if (!this.looping) {
|
||||
this.stop();
|
||||
if (this.recording) {
|
||||
this.capturer.stop();
|
||||
this.capturer.save();
|
||||
}
|
||||
} else {
|
||||
this.animation_id = requestAnimationFrame(this.$render_advance);
|
||||
}
|
||||
this.position = 0;
|
||||
}
|
||||
},
|
||||
$render: function () {
|
||||
let frame = this.frame_sequence[this.position];
|
||||
if (frame === undefined) return;
|
||||
|
@ -198,21 +243,6 @@ export default {
|
|||
x, y, w, h,
|
||||
0, 0, w * this.zoom, h * this.zoom);
|
||||
},
|
||||
$render_advance: function () {
|
||||
this.$render();
|
||||
if (this.position < this.frames) {
|
||||
this.position += 1;
|
||||
this.animation_id = requestAnimationFrame(this.$render_advance);
|
||||
if (this.record) this.capturer.capture(this.$refs.canvas);
|
||||
} else {
|
||||
this.playPause();
|
||||
this.position = 0;
|
||||
if (this.record) {
|
||||
this.capturer.stop();
|
||||
this.capturer.save();
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
};
|
||||
</script>
|
||||
|
|
Loading…
Reference in a new issue