sorting by size
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7796dd0dcb
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2 changed files with 71 additions and 12 deletions
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@ -13,7 +13,20 @@
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<div>
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<input type="range" min="0" :max="frames - 1" value="0" class="slider" v-model.number="position">
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</div>
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<button @click="playPause">{{buttonLabel}}</button>
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<div>
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<button @click="playPause">{{buttonLabel}}</button>
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</div>
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<div>
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<label for="sort">Sort by size</label>
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<input type="checkbox" v-model="sortBySize" id="sort">
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</div>
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<div>
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<label for="sortDirection">
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<span v-if="sortDirection">Ascending</span>
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<span v-else>Descending</span>
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</label>
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<input type="checkbox" v-model="sortDirection" id="sortDirection">
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</div>
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</div>
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</div>
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</template>
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@ -22,8 +35,8 @@
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export default {
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name: 'player',
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props: {
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width: String,
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height: String
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width: Number,
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height: Number
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},
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data: function () {
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return {
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@ -32,6 +45,8 @@
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playing: false,
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zoom: 1,
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fullscreen: false,
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sortBySize: false,
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sortDirection: false,
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position: 0,
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tmp_ctx: null,
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animation_id: null
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@ -48,6 +63,47 @@
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},
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canvas_width: function () {
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return this.width * this.zoom
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},
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frame_sequence: function () {
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if (this.image === null) return []
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let sequence = []
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for (let pos = 0; pos < this.frames; pos++) {
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let wb = Math.ceil(this.image.width / this.width) // width_blocks
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let x = (pos % wb) * this.width // x offset
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let w = x + this.width < this.image.width ? this.width : this.image.width - x // frame width
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let y = Math.floor(pos / wb) * this.height // y offset
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let h = y + this.height < this.image.height ? this.height : this.image.height - y // frame height
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sequence.push([x, y, w, h])
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}
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if (this.sortBySize) {
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let tmpCanvas = document.createElement('canvas')
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let ctx = tmpCanvas.getContext('2d')
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let sizes = sequence.map((el, i) => {
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if (tmpCanvas.width !== el[2] ||
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tmpCanvas.height !== el[3]) {
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tmpCanvas.width = el[2]
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tmpCanvas.height = el[3]
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}
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ctx.drawImage(this.image, el[0], el[1], el[2], el[3],
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0, 0, el[2], el[3])
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return {index: i, length: tmpCanvas.toDataURL('image/png').length}
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})
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sizes.sort(function (a, b) {
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return a.length - b.length
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})
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if (!this.sortDirection) {
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sizes.reverse()
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}
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return sizes.map(function (el) {
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return sequence[el.index]
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})
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} else {
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return sequence
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}
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}
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},
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mounted: function () {
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@ -94,11 +150,12 @@
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ctx.fillRect(0, 0, parseInt(this.canvas_width), parseInt(this.canvas_height))
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},
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$render: function () {
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let wb = Math.ceil(this.image.width / this.width)
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let x = (this.position % wb) * this.width
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let w = x + this.width < this.image.width ? this.width : this.image.width - x
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let y = Math.floor(this.position / wb) * this.height
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let h = y + this.height < this.image.height ? this.height : this.image.height - y
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let frame = this.frame_sequence[this.position]
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if (frame === undefined) return
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let x = frame[0]
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let y = frame[1]
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let w = frame[2]
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let h = frame[3]
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if (w !== this.width || h !== this.height) this.clear('black')
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this.tmp_ctx.drawImage(this.image,
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x, y, w, h,
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@ -9,14 +9,16 @@
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<hr>
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<div>
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<label for="slice_x">Slice X: </label>
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<input class="spinBox" id="slice_x" v-model="guideSizeX" type="number" min="2" max="1024" step="1" value="64">
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<input class="spinBox" id="slice_x" v-model.number="guideSizeX" type="number" min="2" max="1024" step="1"
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value="64">
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</div>
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<div>
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<label for="slice_x">No X remainder: {{noXremainder}}</label>
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</div>
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<div>
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<label for="slice_y">Slice Y: </label>
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<input class="spinBox" id="slice_y" v-model="guideSizeY" type="number" min="2" max="1024" step="1" value="64">
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<input class="spinBox" id="slice_y" v-model.number="guideSizeY" type="number" min="2" max="1024" step="1"
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value="64">
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</div>
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<div>
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<label for="slice_x">No Y remainder: {{noYremainder}}</label>
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@ -57,8 +59,8 @@
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data: function () {
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return {
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imageSize: [-1, -1],
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guideSizeX: '64',
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guideSizeY: '64',
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guideSizeX: 64,
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guideSizeY: 64,
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lastGuideSizeX: 64,
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lastGuideSizeY: 64,
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lockSize: true,
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