Initial commit; first semi-usable version
This commit is contained in:
commit
f93a807175
7 changed files with 309 additions and 0 deletions
1
.gitignore
vendored
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1
.gitignore
vendored
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__pycache__
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3
requirements.in
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requirements.in
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launchpad_py
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pygame
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python-osc
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requirements.txt
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requirements.txt
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#
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# This file is autogenerated by pip-compile
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# To update, run:
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#
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# pip-compile --output-file requirements.txt requirements.in
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#
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launchpad-py==0.8.1
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pygame==1.9.4
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python-osc==1.7.0
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15
run.py
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run.py
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import logging
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from src.controller import Controller
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from src.resolume import Resolume
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logging.basicConfig(format="%(asctime)s [%(levelname)s] %(message)s", level=logging.DEBUG)
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controller = Controller()
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resolume = Resolume()
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controller.set_resolume(resolume)
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resolume.set_controller(controller)
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resolume.start()
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controller.run()
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8
src/common.py
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src/common.py
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from enum import Enum
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class ClipState(Enum):
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NO_CLIP = 0,
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NOT_RUNNING = 1,
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MOVED = 2,
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RUNNING = 3
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172
src/controller.py
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src/controller.py
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import math
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from enum import Enum, auto
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from logging import getLogger
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from time import sleep
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import launchpad_py as launchpad
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class ControlButtons(Enum):
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UP_ARROW = (0, 0)
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DOWN_ARROW = (1, 0)
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LEFT_ARROW = (2, 0)
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RIGHT_ARROW = (3, 0)
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LAUNCH_BUTTON = (4, 0)
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MIXER_BUTTON = (7, 0)
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class Mode(Enum):
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LAUNCH = auto()
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MIXER = auto()
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class Controller:
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POLLING_DELAY = 0.1
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mode = None
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launch_x_offset = 0
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launch_deck = 0
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layers_bypassed = [False for _ in range(8)]
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resolume = None
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def __init__(self):
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self.lp = launchpad.Launchpad()
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self.lp.Open()
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self.lp.Check()
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self.lp.Reset()
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def set_resolume(self, resolume):
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self.resolume = resolume
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def run(self):
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self._switch_mode(Mode.LAUNCH)
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while True:
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while True:
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event = self.lp.ButtonStateXY()
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if len(event) > 0:
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x, y, down = event
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getLogger('controller').debug("EV: {}, {} {}".format(x, y, "DOWN" if down else "UP"))
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self._handle(x, y, down)
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else:
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break
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sleep(self.POLLING_DELAY)
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def stop(self):
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self.lp.Reset()
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self.lp.Close()
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def unset_clip(self, layer, clip):
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if self.mode == Mode.LAUNCH and self.launch_x_offset < clip <= self.launch_x_offset + 8:
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self.lp.LedCtrlXY(clip - 1 - self.launch_x_offset, 8 - (layer - 1), 0, 0)
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def reset_clip(self, layer, clip):
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if self.mode == Mode.LAUNCH and self.launch_x_offset < clip <= self.launch_x_offset + 8:
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self.lp.LedCtrlXY(clip - 1 - self.launch_x_offset, 8 - (layer - 1), 0, 3)
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def arm_clip(self, layer, clip):
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if self.mode == Mode.LAUNCH and self.launch_x_offset < clip <= self.launch_x_offset + 8:
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self.lp.LedCtrlXY(clip - 1 - self.launch_x_offset, 8 - (layer - 1), 3, 3)
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def set_layer_clear(self, layer, state):
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if self.mode == Mode.LAUNCH:
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self.lp.LedCtrlXY(8, 8 - (layer - 1), *((1, 0) if state else (3, 0)))
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def set_layer_opacity(self, layer, opacity):
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if self.mode == Mode.MIXER:
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level = math.floor(8 * opacity)
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for x in range(0, level):
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self.lp.LedCtrlXY(x, 8 - (layer - 1), 0, 3)
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for x in range(level, 8):
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self.lp.LedCtrlXY(x, 8 - (layer - 1), 0, 0)
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def set_layer_bypass(self, layer, state):
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self.layers_bypassed[layer - 1] = state
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if self.mode == Mode.MIXER:
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self.lp.LedCtrlXY(8, 8 - (layer - 1), *((3, 0) if state else (1, 0)))
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def _switch_mode(self, mode):
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if mode == self.mode:
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return
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self.mode = mode
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self._reset()
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if self.mode == Mode.LAUNCH:
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self.resolume.poll_for_launch_state(self.launch_x_offset)
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elif self.mode == Mode.MIXER:
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self.resolume.poll_for_mixer_state()
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def _reset(self):
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self.lp.Reset()
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for button in [ControlButtons.LAUNCH_BUTTON, ControlButtons.MIXER_BUTTON]:
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self.lp.LedCtrlXY(*button.value, 0, 3)
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if self.mode == Mode.LAUNCH:
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self.lp.LedCtrlXY(*ControlButtons.LAUNCH_BUTTON.value, 3, 3)
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self._update_launch_arrows()
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elif self.mode == Mode.MIXER:
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self.lp.LedCtrlXY(*ControlButtons.MIXER_BUTTON.value, 3, 3)
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def _handle(self, x, y, down):
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if (x, y) == ControlButtons.LAUNCH_BUTTON.value and down:
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self._switch_mode(Mode.LAUNCH)
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elif (x, y) == ControlButtons.MIXER_BUTTON.value and down:
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self._switch_mode(Mode.MIXER)
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elif self.mode == Mode.LAUNCH:
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self._handle_launch(x, y, down)
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elif self.mode == Mode.MIXER:
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self._handle_mixer(x, y, down)
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def _handle_launch(self, x, y, down):
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if y == 0:
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if not down:
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return
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if (x, y) == ControlButtons.LEFT_ARROW.value:
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if self.launch_x_offset > 0:
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self.launch_x_offset -= 1
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self.resolume.poll_for_launch_state(self.launch_x_offset)
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elif (x, y) == ControlButtons.RIGHT_ARROW.value:
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self.launch_x_offset += 1
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self.resolume.poll_for_launch_state(self.launch_x_offset)
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# elif (x, y) == ControlButtons.DOWN_ARROW.value:
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# if self.launch_deck > 0:
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# self.launch_deck -= 1
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# self._reset()
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# self.resolume.select_deck(self.launch_deck + 1)
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# elif (x, y) == ControlButtons.UP_ARROW.value:
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# self.launch_deck += 1
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# self._reset()
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# self.resolume.select_deck(self.launch_deck + 1)
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self._update_launch_arrows()
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else:
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if x < 8:
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if not down:
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return
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layer, column = 8 - (y - 1), x + 1 + self.launch_x_offset
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self.resolume.launch_clip(layer, column)
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else:
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self.resolume.clear_layer(8 - (y - 1), down)
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def _update_launch_arrows(self):
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# self.lp.LedCtrlXY(*ControlButtons.UP_ARROW.value, 0, 3)
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# if self.launch_deck > 0:
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# self.lp.LedCtrlXY(*ControlButtons.DOWN_ARROW.value, 0, 3)
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# else:
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# self.lp.LedCtrlXY(*ControlButtons.DOWN_ARROW.value, 0, 1)
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self.lp.LedCtrlXY(*ControlButtons.RIGHT_ARROW.value, 0, 3)
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if self.launch_x_offset > 0:
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self.lp.LedCtrlXY(*ControlButtons.LEFT_ARROW.value, 0, 3)
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else:
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self.lp.LedCtrlXY(*ControlButtons.LEFT_ARROW.value, 0, 1)
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def _handle_mixer(self, x, y, down):
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if not down:
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return
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if x == 8:
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layer = 8 - (y - 1)
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self.resolume.set_layer_bypassed(layer, not self.layers_bypassed[layer - 1])
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else:
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level = (x + 1) / 8
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self.resolume.set_layer_opacity(8 - (y - 1), level)
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101
src/resolume.py
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src/resolume.py
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import re
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from logging import getLogger
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from threading import Thread
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from pythonosc import osc_server, dispatcher, udp_client
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class Resolume:
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controller = None
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def __init__(self, host="127.0.0.1", port_out=7000, port_in=7001, debug=False):
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self._dispatcher = dispatcher.Dispatcher()
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if debug:
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self._dispatcher.map("/composition/*", print)
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else:
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self._dispatcher.map("/composition/layers/*/clips/*/connected", self._handle_connected)
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self._dispatcher.map("/composition/layers/*/clear", self._handle_clear)
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self._dispatcher.map("/composition/layers/*/video/opacity", self._handle_opacity)
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self._dispatcher.map("/composition/layers/*/bypassed", self._handle_bypassed)
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self.server = osc_server.ThreadingOSCUDPServer((host, port_in), self._dispatcher)
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self.client = udp_client.SimpleUDPClient(host, port_out)
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# batch_lock = threading.Lock()
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# batch_done = threading.Event()
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# batch_timer = None
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# batch_result = []
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def start(self):
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thread = Thread(target=self.server.serve_forever)
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thread.start()
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getLogger('resolume').info("Started OSC server @ {}:{}".format(*self.server.server_address))
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def set_controller(self, controller):
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self.controller = controller
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def set_layer_opacity(self, layer, opacity):
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self._osc_send(f"/composition/layers/{layer}/video/opacity", opacity)
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def set_layer_bypassed(self, layer, state):
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self._osc_send(f"/composition/layers/{layer}/bypassed", 1 if state else 0)
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def launch_clip(self, layer, column):
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self._osc_send(f"/composition/layers/{layer}/clips/{column}/connect", 1)
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def clear_layer(self, layer, state):
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self._osc_send(f"/composition/layers/{layer}/clear", 1 if state else 0)
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def select_deck(self, deck):
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self._osc_send(f"/composition/decks/{deck}/select", 1)
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def poll_for_launch_state(self, column_start, width=8):
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for layer in range(1, 8):
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self._osc_send(f"/composition/layers/{layer}/clear", "?")
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for column in range(column_start, column_start + width + 1):
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self._osc_send(f"/composition/layers/{layer}/clips/{column}/connected", "?")
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def poll_for_mixer_state(self):
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for layer in range(1, 8):
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self._osc_send(f"/composition/layers/{layer}/bypassed", "?")
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self._osc_send(f"/composition/layers/{layer}/video/opacity", "?")
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def _handle_connected(self, address, value):
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getLogger('resolume').debug("OSC RECV: %s: '%s'", address, value)
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layer, clip = [int(number) for _, number in re.findall(r'(layers|clips)/([0-9]+)', address)]
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if value == 0 or value == 2:
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self.controller.unset_clip(layer, clip)
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elif value == 1:
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self.controller.reset_clip(layer, clip)
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elif value == 3:
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self.controller.arm_clip(layer, clip)
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def _handle_clear(self, address, value):
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getLogger('resolume').debug("OSC RECV: %s: '%s'", address, value)
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layer = int(re.search(r'layers/([0-9]+)', address).group(1))
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self.controller.set_layer_clear(layer, bool(value))
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def _handle_opacity(self, address, value):
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getLogger('resolume').debug("OSC RECV: %s: '%s'", address, value)
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layer = int(re.search(r'layers/([0-9]+)', address).group(1))
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self.controller.set_layer_opacity(layer, value)
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def _handle_bypassed(self, address, value):
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getLogger('resolume').debug("OSC RECV: %s: '%s'", address, value)
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layer = int(re.search(r'layers/([0-9]+)', address).group(1))
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self.controller.set_layer_bypass(layer, bool(value))
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def _osc_send(self, address, value):
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getLogger('resolume').debug("OSC SEND: %s: '%s'", address, value)
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self.client.send_message(address, value)
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def debug(self):
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for layer in range(1, 4):
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self._osc_send(f"/composition/layers/{layer}/playmode", "?")
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#
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# resolume = Resolume(debug=True)
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# resolume.start()
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#
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# while True:
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# resolume.debug()
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# sleep(30)
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Reference in a new issue