376 lines
14 KiB
Rust
376 lines
14 KiB
Rust
use crate::svg::{Renderable as _, SvgContent};
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/// We derive Deserialize/Serialize so we can persist app state on shutdown.
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#[derive(serde::Deserialize, serde::Serialize)]
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#[serde(default)] // if we add new fields, give them default values when deserializing old state
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pub struct TemplateApp {
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#[serde(skip)]
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svg_content: Option<SvgContent>,
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// Pan offset in SVG coordinates
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pan_x: f32,
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pan_y: f32,
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// Zoom factor (1.0 = 100%)
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zoom: f32,
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#[serde(skip)]
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show_menu_bar: bool,
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#[serde(skip)]
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show_debug: bool,
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/// Exponential moving average of frame time for stable FPS display
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#[serde(skip)]
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fps_ema: f32,
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/// Last pointer position for manual drag tracking (smoother than Sense::drag)
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#[serde(skip)]
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last_pointer_pos: Option<egui::Pos2>,
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/// Whether we're currently in a drag operation
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#[serde(skip)]
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is_dragging: bool,
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}
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impl Default for TemplateApp {
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fn default() -> Self {
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Self {
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svg_content: None,
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pan_x: 0.0,
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pan_y: 0.0,
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zoom: 1.0,
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show_menu_bar: false,
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show_debug: false,
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fps_ema: 60.0, // Start with reasonable default
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last_pointer_pos: None,
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is_dragging: false,
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}
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}
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}
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impl TemplateApp {
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/// Called once before the first frame.
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pub fn new(cc: &eframe::CreationContext<'_>) -> Self {
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// This is also where you can customize the look and feel of egui using
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// `cc.egui_ctx.set_visuals` and `cc.egui_ctx.set_fonts`.
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// Ensure image loaders (including SVG) are available on both native and web:
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egui_extras::install_image_loaders(&cc.egui_ctx);
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// Load previous app state (if any).
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let mut app: Self = if let Some(storage) = cc.storage {
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eframe::get_value(storage, eframe::APP_KEY).unwrap_or_default()
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} else {
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Default::default()
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};
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// Load SVG content
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let svg_path = "../line-and-surface/content/intro.svg";
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match SvgContent::from_file(svg_path) {
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Ok(content) => {
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log::info!(
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"Loaded SVG: {} video scrolls, {} audio areas, {} anchors, {} texts",
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content.video_scrolls.len(),
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content.audio_areas.len(),
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content.anchors.len(),
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content.texts.len()
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);
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if let Some((min_x, min_y, _, _)) = content.viewbox {
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// Initialize pan to center on content
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app.pan_x = -min_x;
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app.pan_y = -min_y;
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}
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app.svg_content = Some(content);
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}
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Err(e) => {
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log::error!("Failed to load SVG: {e}");
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}
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}
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app
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}
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/// Convert from SVG coordinates to screen coordinates.
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fn svg_to_screen(&self, x: f32, y: f32, canvas_rect: &egui::Rect) -> egui::Pos2 {
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let screen_x = (x + self.pan_x) * self.zoom + canvas_rect.left();
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let screen_y = (y + self.pan_y) * self.zoom + canvas_rect.top();
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egui::pos2(screen_x, screen_y)
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}
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}
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impl eframe::App for TemplateApp {
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/// Called by the framework to save state before shutdown.
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fn save(&mut self, storage: &mut dyn eframe::Storage) {
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eframe::set_value(storage, eframe::APP_KEY, self);
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}
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/// Called each time the UI needs repainting, which may be many times per second.
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fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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// Batch input reading for efficiency
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// Use smooth_scroll_delta for smoother panning experience
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let (
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escape_pressed,
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f3_pressed,
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scroll_delta,
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zoom_delta,
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pointer_pos,
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frame_time,
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primary_down,
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primary_pressed,
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primary_released,
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) = ctx.input(|i| {
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(
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i.key_pressed(egui::Key::Escape),
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i.key_pressed(egui::Key::F3),
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i.smooth_scroll_delta.y, // Use smoothed scroll instead of raw
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i.zoom_delta(),
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i.pointer.hover_pos(),
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i.stable_dt, // Actual frame time for FPS calculation
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i.pointer.primary_down(),
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i.pointer.primary_pressed(),
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i.pointer.primary_released(),
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)
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});
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// Update FPS using exponential moving average for stable display
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// Alpha of 0.1 means ~10 frames to reach 63% of a new stable value
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// This provides good smoothing while still being responsive
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if frame_time > 0.0 {
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let current_fps = 1.0 / frame_time;
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const ALPHA: f32 = 0.1;
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self.fps_ema = ALPHA * current_fps + (1.0 - ALPHA) * self.fps_ema;
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}
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if escape_pressed {
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self.show_menu_bar = !self.show_menu_bar;
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}
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if f3_pressed {
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self.show_debug = !self.show_debug;
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}
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if self.show_menu_bar {
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egui::TopBottomPanel::top("top_panel").show(ctx, |ui| {
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egui::MenuBar::new().ui(ui, |ui| {
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let is_web = cfg!(target_arch = "wasm32");
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if !is_web {
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ui.menu_button("File", |ui| {
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if ui.button("Quit").clicked() {
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ctx.send_viewport_cmd(egui::ViewportCommand::Close);
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}
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});
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ui.add_space(16.0);
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}
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egui::widgets::global_theme_preference_buttons(ui);
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ui.separator();
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// Display current zoom level
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ui.label(format!("Zoom: {:.0}%", self.zoom * 100.0));
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if ui.button("Reset View").clicked() {
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self.pan_x = 0.0;
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self.pan_y = 0.0;
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self.zoom = 1.0;
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}
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ui.separator();
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if ui
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.button(if self.show_debug {
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"Hide Debug (F3)"
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} else {
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"Show Debug (F3)"
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})
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.clicked()
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{
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self.show_debug = !self.show_debug;
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}
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});
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});
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}
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// Track rendered element count for debug
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let mut rendered_count = 0u32;
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egui::CentralPanel::default().show(ctx, |ui| {
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// Allocate the full panel - use click_and_drag to capture hover and clicks
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let (response, painter) =
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ui.allocate_painter(ui.available_size(), egui::Sense::click_and_drag());
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let canvas_rect = response.rect;
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// Manual drag handling for smoother panning
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if primary_pressed && response.hovered() {
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self.is_dragging = true;
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self.last_pointer_pos = pointer_pos;
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}
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if primary_released {
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self.is_dragging = false;
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self.last_pointer_pos = None;
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}
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// Calculate delta from pointer movement
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if self.is_dragging && primary_down {
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if let (Some(current_pos), Some(last_pos)) = (pointer_pos, self.last_pointer_pos) {
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let delta = current_pos - last_pos;
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if delta.x != 0.0 || delta.y != 0.0 {
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self.pan_x += delta.x / self.zoom;
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self.pan_y += delta.y / self.zoom;
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}
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}
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self.last_pointer_pos = pointer_pos;
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}
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// Handle scroll wheel (zoom) - only if hovered
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if response.hovered() {
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if scroll_delta != 0.0 {
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let zoom_factor = 1.0 + scroll_delta * 0.001;
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let new_zoom = (self.zoom * zoom_factor).clamp(0.01, 100.0);
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// Zoom towards pointer position
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if let Some(pos) = pointer_pos {
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let svg_x = (pos.x - canvas_rect.left()) / self.zoom - self.pan_x;
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let svg_y = (pos.y - canvas_rect.top()) / self.zoom - self.pan_y;
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self.pan_x = (pos.x - canvas_rect.left()) / new_zoom - svg_x;
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self.pan_y = (pos.y - canvas_rect.top()) / new_zoom - svg_y;
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}
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self.zoom = new_zoom;
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}
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// Also support trackpad pinch zoom
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if zoom_delta != 1.0 {
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let new_zoom = (self.zoom * zoom_delta).clamp(0.01, 100.0);
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if let Some(pos) = pointer_pos {
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let svg_x = (pos.x - canvas_rect.left()) / self.zoom - self.pan_x;
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let svg_y = (pos.y - canvas_rect.top()) / self.zoom - self.pan_y;
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self.pan_x = (pos.x - canvas_rect.left()) / new_zoom - svg_x;
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self.pan_y = (pos.y - canvas_rect.top()) / new_zoom - svg_y;
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}
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self.zoom = new_zoom;
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}
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}
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// Define colors for each element type
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let video_scroll_color = egui::Color32::from_rgb(70, 130, 180); // Steel Blue
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let audio_area_color = egui::Color32::from_rgb(60, 179, 113); // Medium Sea Green
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let anchor_color = egui::Color32::from_rgb(255, 215, 0); // Gold
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let text_color = egui::Color32::from_rgb(147, 112, 219); // Medium Purple
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// Render SVG content with frustum culling
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if let Some(ref content) = self.svg_content {
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// Draw video scrolls
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for vs in &content.video_scrolls {
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let (x, y, w, h) = vs.bounds();
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let min = self.svg_to_screen(x, y, &canvas_rect);
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let max = self.svg_to_screen(x + w, y + h, &canvas_rect);
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let rect = egui::Rect::from_min_max(min, max);
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// Frustum culling: skip if completely outside canvas
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if !rect.intersects(canvas_rect) {
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continue;
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}
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painter.rect_filled(rect, 0.0, video_scroll_color);
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rendered_count += 1;
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}
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// Draw audio areas
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for aa in &content.audio_areas {
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let (x, y, w, h) = aa.bounds();
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let min = self.svg_to_screen(x, y, &canvas_rect);
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let max = self.svg_to_screen(x + w, y + h, &canvas_rect);
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let rect = egui::Rect::from_min_max(min, max);
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if !rect.intersects(canvas_rect) {
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continue;
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}
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painter.rect_filled(rect, (w.min(h) * self.zoom) / 2.0, audio_area_color);
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rendered_count += 1;
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}
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// Draw anchors
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for anchor in &content.anchors {
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let (x, y, w, h) = anchor.bounds();
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let min = self.svg_to_screen(x, y, &canvas_rect);
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let max = self.svg_to_screen(x + w, y + h, &canvas_rect);
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let rect = egui::Rect::from_min_max(min, max);
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if !rect.intersects(canvas_rect) {
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continue;
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}
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painter.rect_filled(rect, 0.0, anchor_color);
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rendered_count += 1;
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}
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// Draw text elements
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for text in &content.texts {
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let (x, y, w, h) = text.bounds();
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let min = self.svg_to_screen(x, y, &canvas_rect);
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let max = self.svg_to_screen(x + w, y + h, &canvas_rect);
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let rect = egui::Rect::from_min_max(min, max);
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if !rect.intersects(canvas_rect) {
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continue;
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}
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painter.rect_filled(rect, 0.0, text_color);
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rendered_count += 1;
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}
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// Draw a subtle border around the viewbox if available
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if let Some((vb_x, vb_y, vb_w, vb_h)) = content.viewbox {
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let min = self.svg_to_screen(vb_x, vb_y, &canvas_rect);
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let max = self.svg_to_screen(vb_x + vb_w, vb_y + vb_h, &canvas_rect);
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painter.rect_stroke(
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egui::Rect::from_min_max(min, max),
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0.0,
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egui::Stroke::new(1.0, egui::Color32::from_gray(100)),
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egui::StrokeKind::Inside,
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);
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}
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}
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});
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// Debug overlay window
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if self.show_debug {
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egui::Window::new("Debug")
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.anchor(egui::Align2::RIGHT_TOP, [-10.0, 10.0])
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.resizable(false)
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.collapsible(false)
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.show(ctx, |ui| {
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ui.label(format!("FPS: {:.1}", self.fps_ema));
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ui.label(format!("Pixels per point: {:.2}", ctx.pixels_per_point()));
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ui.separator();
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ui.label(format!("Pan: ({:.1}, {:.1})", self.pan_x, self.pan_y));
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ui.label(format!("Zoom: {:.2}x", self.zoom));
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ui.separator();
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if let Some(ref content) = self.svg_content {
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let total = content.video_scrolls.len()
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+ content.audio_areas.len()
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+ content.anchors.len()
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+ content.texts.len();
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ui.label(format!("Total elements: {total}"));
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ui.label(format!("Rendered: {rendered_count}"));
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ui.label(format!(
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"Culled: {}",
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total.saturating_sub(rendered_count as usize)
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));
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}
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});
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}
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}
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}
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