line-and-surface/src/components/AudioArea.vue

105 lines
3.1 KiB
Vue

<template>
<audio ref="audio" :src="audioSrc" loop preload="auto" />
</template>
<script lang="ts">
import { defineComponent, PropType, ref, watch } from "vue";
import { BoundingBox } from "@/components/SVGContent.vue";
import { queueAudioForLoading } from "@/services/AudioLoader";
export default defineComponent({
name: "AudioArea",
props: {
definition: {
type: Object as PropType<AudioAreaDef>,
required: true,
},
bbox: {
type: Object as PropType<BoundingBox>,
required: true,
},
},
setup(props) {
const audio = ref<HTMLAudioElement | null>(null);
const audioSrc = ref<string>(""); // Ref to hold audio source after preloading
const isPreloaded = ref<boolean>(false);
console.debug(`[AUDIOAREA] Initializing ${props.definition.src}...`);
console.debug(props.definition);
// Preload the audio file completely to avoid keeping connections open
// Use the global audio loading queue to throttle concurrent loads
const preloadAudio = (src: string) => {
console.debug(`[AUDIOAREA] Queueing audio for preload: ${src}`);
// Queue the audio for loading through our global service
queueAudioForLoading(src)
.then((blobUrl) => {
// Use blob URL to avoid keeping connections open
audioSrc.value = blobUrl;
isPreloaded.value = true;
console.debug(`[AUDIOAREA] Successfully preloaded audio: ${src}`);
})
.catch((error) => {
console.error(`[AUDIOAREA] Error preloading audio: ${error}`);
// Fall back to original source if preloading fails
audioSrc.value = src;
});
};
// Start preloading when component is created
preloadAudio(props.definition.src);
const MIN_SCALE = 0.02;
const MIN_VOLUME_MULTIPLIER = 0.33;
const vol_x = (1 - MIN_VOLUME_MULTIPLIER) / (1 - MIN_SCALE);
const vol_b = 1 - vol_x;
const onBBoxChange = () => {
const x = props.bbox.x + props.bbox.w / 2;
const y = props.bbox.y + props.bbox.h / 2;
const distance = Math.sqrt(
Math.pow(x - props.definition.cx, 2) +
Math.pow(y - props.definition.cy, 2)
);
if (distance < props.definition.radius) {
if (audio.value!.paused) {
console.debug(
`[AUDIOAREA] Entered audio area "${props.definition.src}", starting playback...`
);
audio.value!.play();
}
const volume =
(props.definition.radius - distance) / props.definition.radius;
audio.value!.volume =
volume * (props.bbox.z < 1 ? props.bbox.z * vol_x + vol_b : 1);
} else {
if (!audio.value!.paused) {
console.debug(
`[AUDIOAREA] Left audio area "${props.definition.src}", pausing playback...`
);
audio.value!.pause();
}
}
};
watch(props.bbox, onBBoxChange, { deep: true });
return {
audio,
audioSrc,
};
},
});
export interface AudioAreaDef {
id: string;
cx: number;
cy: number;
radius: number;
src: string;
}
</script>
<!-- Add "scoped" attribute to limit CSS to this component only -->
<style scoped></style>