vibecoded audio fix?
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2 changed files with 87 additions and 21 deletions
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@ -27,19 +27,16 @@ export default defineComponent({
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console.debug(`[AUDIOAREA] Initializing ${props.definition.src}...`);
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console.debug(props.definition);
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// Silent 1ms audio as placeholder (data URI of a minimal silent MP3)
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// This prevents browser from attempting to load any audio until we're ready
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const SILENT_AUDIO = 'data:audio/mp3;base64,SUQzAwAAAAAAJlRJVDIAAAAHAAAAU2lsZW50/+MYxAAEaAIAAgAAAAkBngQAAABMQVJHAAAABQAA/+MYxA8EaAIAAgAAABAAAP/7kMQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD/4xjEMgAAAAACAAAAAAAAAP/jGMRFAAAAAAAAAAAAAAAAAAAA';
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// Preload the audio file completely to avoid keeping connections open
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// Use the global audio loading queue to throttle concurrent loads
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const preloadAudio = (src: string) => {
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console.debug(`[AUDIOAREA] Queueing audio for preload: ${src}`);
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// Set placeholder silent audio to avoid errors without triggering real load
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audioSrc.value = SILENT_AUDIO;
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// Set audioSrc to empty initially
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audioSrc.value = "";
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// Queue the audio for loading through our global service
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// Our improved AudioLoader will cache and deduplicate requests
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queueAudioForLoading(src)
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.then((blobUrl) => {
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// Use blob URL to avoid keeping connections open
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@ -13,6 +13,12 @@ const audioQueue: Array<{
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onError: (error: Error) => void;
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}> = [];
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// Cache of loaded audio files (src -> blobUrl)
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const loadedAudioCache: Record<string, string> = {};
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// Keep track of pending loads to avoid duplicates
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const pendingLoads: Set<string> = new Set();
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/**
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* Queue an audio file for loading, respecting the global concurrent loading limit
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* Returns a promise that resolves with the blob URL when loading is complete
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@ -22,6 +28,35 @@ export function queueAudioForLoading(
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onComplete?: (blobUrl: string) => void,
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onError?: (error: Error) => void
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): Promise<string> {
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// Return cached result immediately if available
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if (loadedAudioCache[src]) {
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console.debug(`[AudioLoader] Using cached audio for ${src}`);
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const blobUrl = loadedAudioCache[src];
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if (onComplete) setTimeout(() => onComplete(blobUrl), 0);
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return Promise.resolve(blobUrl);
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}
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// If this source is already being loaded, add to existing promises
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if (pendingLoads.has(src)) {
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console.debug(`[AudioLoader] Already loading ${src}, adding to pending requests`);
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return new Promise((resolve, reject) => {
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audioQueue.push({
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src,
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onComplete: (blobUrl) => {
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if (onComplete) onComplete(blobUrl);
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resolve(blobUrl);
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},
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onError: (error) => {
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if (onError) onError(error);
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reject(error);
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}
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});
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});
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}
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// Mark as pending
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pendingLoads.add(src);
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return new Promise((resolve, reject) => {
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// Add to queue
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audioQueue.push({
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@ -45,28 +80,56 @@ export function queueAudioForLoading(
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* Process the next items in the queue if we have capacity
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*/
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function processQueue() {
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// Load more audio files if we have capacity and items in the queue
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// Group queue items by src to avoid duplicate loads
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const nextBatch: Record<string, Array<{
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onComplete: (blobUrl: string) => void;
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onError: (error: Error) => void;
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}>> = {};
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// Find next items to process while respecting MAX_CONCURRENT_LOADS
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while (activeLoads < MAX_CONCURRENT_LOADS && audioQueue.length > 0) {
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const next = audioQueue.shift();
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if (next) {
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loadAudio(next.src, next.onComplete, next.onError);
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if (!next) continue;
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// If already cached, complete immediately without consuming a slot
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if (loadedAudioCache[next.src]) {
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next.onComplete(loadedAudioCache[next.src]);
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continue;
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}
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// Group by src
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if (!nextBatch[next.src]) {
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nextBatch[next.src] = [];
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// Each unique src counts as one active load
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activeLoads++;
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}
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nextBatch[next.src].push({
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onComplete: next.onComplete,
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onError: next.onError
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});
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}
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// Start loading each unique audio file
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Object.entries(nextBatch).forEach(([src, handlers]) => {
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loadAudio(src, handlers);
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});
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}
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/**
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* Internal function to handle the actual audio loading using fetch API
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* This ensures the entire audio file is downloaded
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* @param src The source URL to load
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* @param handlers Array of handlers to call when loading completes or fails
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*/
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async function loadAudio(
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src: string,
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onComplete: (blobUrl: string) => void,
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onError: (error: Error) => void
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handlers: Array<{
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onComplete: (blobUrl: string) => void;
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onError: (error: Error) => void;
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}>
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) {
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// Increment active loads counter
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activeLoads++;
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console.debug(`[AudioLoader] Loading ${src}`);
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console.debug(`[AudioLoader] Loading ${src} (${handlers.length} listeners)`);
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try {
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// Fetch the entire audio file
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@ -82,16 +145,22 @@ async function loadAudio(
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// Create a blob URL to use as the audio source
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const blobUrl = URL.createObjectURL(blob);
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// Store in cache
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loadedAudioCache[src] = blobUrl;
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console.debug(`[AudioLoader] Successfully loaded ${src}`);
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// Call completion handler
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onComplete(blobUrl);
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// Call all completion handlers
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handlers.forEach(handler => handler.onComplete(blobUrl));
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} catch (error) {
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console.error(`[AudioLoader] Error loading audio: ${error}`);
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// Call error handler
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onError(error as Error);
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// Call all error handlers
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handlers.forEach(handler => handler.onError(error as Error));
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} finally {
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// Remove from pending loads
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pendingLoads.delete(src);
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// Decrement counter when audio is loaded (or failed)
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activeLoads--;
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