set MOVE_EDGE to 25% of either dimension
This commit is contained in:
parent
f3eb39e034
commit
bb085c174e
1 changed files with 8 additions and 7 deletions
|
@ -189,7 +189,8 @@ export default defineComponent({
|
|||
}
|
||||
|
||||
// Edge scrolling
|
||||
const MOVE_EDGE = 75;
|
||||
const MOVE_EDGE_X = window.innerWidth * .25;
|
||||
const MOVE_EDGE_Y = window.innerHeight * .25;
|
||||
const MAX_SPEED = 20;
|
||||
|
||||
if (document.fullscreenElement && mouse) {
|
||||
|
@ -197,21 +198,21 @@ export default defineComponent({
|
|||
let verticalShift: number;
|
||||
|
||||
const transform = pz.getTransform();
|
||||
if (mouse.clientX < MOVE_EDGE || mouse.clientX > window.innerWidth - MOVE_EDGE) {
|
||||
if (mouse.clientX < MOVE_EDGE_X || mouse.clientX > window.innerWidth - MOVE_EDGE_X) {
|
||||
const horizontalEdgeDistance =
|
||||
(mouse.clientX < window.innerWidth / 2) ? mouse.clientX : (mouse.clientX - window.innerWidth);
|
||||
const horizontalRatio = (MOVE_EDGE - Math.abs(horizontalEdgeDistance)) / MOVE_EDGE;
|
||||
const direction = mouse.clientX < MOVE_EDGE ? 1 : -1;
|
||||
const horizontalRatio = (MOVE_EDGE_X - Math.abs(horizontalEdgeDistance)) / MOVE_EDGE_X;
|
||||
const direction = mouse.clientX < MOVE_EDGE_X ? 1 : -1;
|
||||
horizontalShift = horizontalRatio * direction * MAX_SPEED;
|
||||
} else {
|
||||
horizontalShift = 0;
|
||||
}
|
||||
|
||||
if (mouse.clientY < MOVE_EDGE || mouse.clientY > window.innerHeight - MOVE_EDGE) {
|
||||
if (mouse.clientY < MOVE_EDGE_Y || mouse.clientY > window.innerHeight - MOVE_EDGE_Y) {
|
||||
const verticalEdgeDistance =
|
||||
(mouse.clientY < window.innerHeight / 2) ? mouse.clientY : (mouse.clientY - window.innerHeight);
|
||||
const verticalRatio = (MOVE_EDGE - Math.abs(verticalEdgeDistance)) / MOVE_EDGE;
|
||||
const direction = mouse.clientY < MOVE_EDGE ? 1 : -1;
|
||||
const verticalRatio = (MOVE_EDGE_Y - Math.abs(verticalEdgeDistance)) / MOVE_EDGE_Y;
|
||||
const direction = mouse.clientY < MOVE_EDGE_Y ? 1 : -1;
|
||||
verticalShift = verticalRatio * direction * MAX_SPEED;
|
||||
} else {
|
||||
verticalShift = 0;
|
||||
|
|
Loading…
Reference in a new issue