support rotation, refactor VideoScroll.vue
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a78318dd07
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3 changed files with 54 additions and 24 deletions
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@ -27,6 +27,7 @@ import createPanZoom, {PanZoom} from "panzoom";
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import VideoScroll, {VideoScrollDef, VideoScrollDirection} from "@/components/VideoScroll.vue";
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import AudioArea, {AudioAreaDef} from "@/components/AudioArea.vue";
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import Stats from "stats.js";
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import {rotate} from "@/utils";
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export default defineComponent({
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name: "SVGContent",
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@ -264,11 +265,27 @@ async function processScrolls(svg: XMLDocument): Promise<VideoScrollDef[]> {
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const preURL = fileFetch.url.replace(/\/files.lst$/, "");
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const files = (await fileFetch.text()).split("\n").filter(Boolean).map((str) => `${preURL}/${str}`);
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let x = el.x.baseVal.value;
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let y = el.y.baseVal.value;
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let w = el.width.baseVal.value;
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let h = el.height.baseVal.value;
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let angle = 0;
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const transform = el.attributes.getNamedItem("transform");
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const rotateResult = /rotate\((-?[0-9.]+)\)/.exec(transform?.value || "");
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if (rotateResult) {
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angle = parseFloat(rotateResult[1]);
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const [ncx, ncy] = rotate(x + w / 2, y + h / 2, 0, 0, angle);
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x = ncx - w / 2;
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y = ncy - h / 2;
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}
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return {
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top: el.y.baseVal.value * ratio,
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left: el.x.baseVal.value * ratio,
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width: el.width.baseVal.value * ratio,
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height: el.height.baseVal.value * ratio,
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top: y * ratio,
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left: x * ratio,
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angle,
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width: w * ratio,
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height: h * ratio,
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direction: directionString as VideoScrollDirection,
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files
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};
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@ -5,22 +5,22 @@
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:style="{
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top: `${Math.round(definition.top)}px`,
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left: `${Math.round(definition.left)}px`,
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width: isHorizontal(definition) ? `${Math.round(definition.width)}px` : 'auto',
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height: isHorizontal(definition) ? 'auto' : `${Math.round(definition.height)}px`,
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width: isHorizontal ? `${Math.round(definition.width)}px` : 'auto',
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height: isHorizontal ? 'auto' : `${Math.round(definition.height)}px`,
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rotate: `${definition.angle}deg`
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}"
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/>
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<!--suppress RequiredAttributes -->
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<img v-for="(file, idx) in definition.files.slice(1)"
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:data-src="file"
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<img v-for="file in dynamicFiles"
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:data-src="file.src"
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:data-direction="definition.direction"
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:style="{
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top: `${Math.round(definition.top) +
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(isHorizontal(definition) ? 0 : (definition.height * (idx + 1) * directionSign))}px`,
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left: `${Math.round(definition.left) +
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(isHorizontal(definition) ? (definition.width * (idx + 1) * directionSign) : 0)}px`,
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top: `${Math.round(file.top)}px`,
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left: `${Math.round(file.left)}px`,
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width: `${Math.round(definition.width)}px`,
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height: `${Math.round(definition.height)}px`,
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rotate: `${definition.angle}deg`
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}"
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/>
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</div>
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@ -28,6 +28,7 @@
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<script lang="ts">
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import {defineComponent, onMounted, ref} from "vue";
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import {rotate} from "@/utils";
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export default defineComponent({
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name: "VideoScroll",
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@ -38,18 +39,21 @@ export default defineComponent({
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}
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},
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computed: {
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directionSign() {
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if (this.definition.direction == VideoScrollDirection.RIGHT ||
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this.definition.direction == VideoScrollDirection.DOWN) {
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return 1;
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} else {
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return -1;
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}
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}
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dynamicFiles(): { [key: string]: string } {
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return this.definition.files.slice(1).map((src: string, idx: number) => {
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const cy = this.definition.top +
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(this.isHorizontal ? 0 : (this.definition.height * (idx + 1) * this.direction));
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const cx = this.definition.left +
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(this.isHorizontal ? (this.definition.width * (idx + 1) * this.direction) : 0);
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const [left, top] = rotate(cx, cy, this.definition.left, this.definition.top, this.definition.angle);
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return {top, left, src};
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});
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},
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methods: {
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isHorizontal(definition: VideoScrollDef): boolean {
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return definition.direction === "left" || definition.direction === "right";
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isHorizontal(): boolean {
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return this.definition.direction === "left" || this.definition.direction === "right";
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},
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direction(): number {
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return (this.definition.direction === "right" || this.definition.direction === "down") ? 1 : -1;
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}
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},
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setup(props) {
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@ -95,6 +99,7 @@ export enum VideoScrollDirection {
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export interface VideoScrollDef {
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top: number,
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left: number,
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angle: number,
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width: number,
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height: number,
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direction: VideoScrollDirection,
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8
app/src/utils.ts
Normal file
8
app/src/utils.ts
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@ -0,0 +1,8 @@
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export function rotate(x: number, y: number, cx: number, cy: number, angleDegrees: number): [number, number] {
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const angleRad = (Math.PI / 180) * angleDegrees * -1;
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const cos = Math.cos(angleRad);
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const sin = Math.sin(angleRad);
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const nx = (cos * (x - cx)) + (sin * (y - cy)) + cx;
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const ny = (cos * (y - cy)) - (sin * (x - cx)) + cy;
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return [nx, ny];
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}
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