major refactor (add segments) in preparation for recursive collages
This commit is contained in:
parent
3866522404
commit
7cf393af71
4 changed files with 189 additions and 135 deletions
203
src/collages.ts
203
src/collages.ts
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@ -1,5 +1,5 @@
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import {CollageMode} from "@/types";
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import {choice, randint, shuffle} from "@/utils";
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import {CollageConfig, CollageMode, Segment} from "@/types";
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import {choice, randint, range, shuffle} from "@/utils";
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const collageModeType = [
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"clean_grid", "chaos_grid",
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@ -22,7 +22,8 @@ function cleanDraw(ctx: CanvasRenderingContext2D, image: ImageBitmap,
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);
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}
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function getGridPoints(ctx: CanvasRenderingContext2D, idx: number) {
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function getGridSegments(ctx: CanvasRenderingContext2D, config?: CollageConfig) {
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return [0, 1, 2, 3].map((idx) => {
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let x!: number, y!: number;
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switch (idx) {
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case 0:
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@ -42,7 +43,19 @@ function getGridPoints(ctx: CanvasRenderingContext2D, idx: number) {
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y = ctx.canvas.height * .75;
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break;
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}
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return [x, y];
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return {
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x, y,
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w: ctx.canvas.width / 2,
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h: ctx.canvas.height / 2
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};
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});
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}
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function cleanPlace(ctx: CanvasRenderingContext2D, images: ImageBitmap[], segments: Segment[]) {
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segments.forEach((segment, idx) => {
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cleanDraw(ctx, images[idx], segment.x, segment.y, segment.w, segment.h);
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});
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}
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const modes: { [key in CollageModeType]: CollageMode } = {
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@ -52,14 +65,8 @@ const modes: { [key in CollageModeType]: CollageMode } = {
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forceConfig: {
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numImages: 4
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},
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place: (ctx, images, config) => {
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const quadrantSize = [ctx.canvas.width / 2, ctx.canvas.height / 2];
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const selectedImages = shuffle(images).slice(0, 4);
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selectedImages.forEach((image, idx) => {
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const [x, y] = getGridPoints(ctx, idx);
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cleanDraw(ctx, image, x, y, quadrantSize[0], quadrantSize[1]);
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});
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}
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getSegments: getGridSegments,
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place: cleanPlace
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},
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"chaos_grid": {
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name: "Irregular Grid",
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@ -67,125 +74,149 @@ const modes: { [key in CollageModeType]: CollageMode } = {
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forceConfig: {
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numImages: 4
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},
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place: (ctx, images, config) => {
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const quadrantSize = [ctx.canvas.width / 2, ctx.canvas.height / 2];
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const selectedImages = shuffle(images).slice(0, 4);
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shuffle(selectedImages.map((image, idx) => [image, idx] as [ImageBitmap, number]))
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.forEach(([image, idx]) => {
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const [x, y] = getGridPoints(ctx, idx);
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const scaleRatio = Math.max(quadrantSize[0] / image.width, quadrantSize[1] / image.height);
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getSegments: getGridSegments,
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place: (ctx, images, segments) => {
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const shuffledImages = shuffle(images);
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shuffle(segments.map((segment, idx) => [segment, idx] as [Segment, number]))
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.forEach(([segment, idx]) => {
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const image = shuffledImages[idx];
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const scaleRatio = Math.max(segment.w / image.width, segment.h / image.height);
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ctx.drawImage(image,
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x - (image.width * scaleRatio / 2), y - (image.height * scaleRatio / 2),
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segment.x - (image.width * scaleRatio / 2), segment.y - (image.height * scaleRatio / 2),
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image.width * scaleRatio, image.height * scaleRatio);
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});
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}
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},
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},
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"row": {
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name: "Regular Row",
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minImages: 2,
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place: (ctx, images, config) => {
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const selectedImages = shuffle(images).slice(0, config.numImages || randint(4) + 2);
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const quadrantSize = [ctx.canvas.width / selectedImages.length, ctx.canvas.height];
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selectedImages.forEach((image, idx) => {
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const x = idx * quadrantSize[0] + quadrantSize[0] / 2;
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const y = quadrantSize[1] / 2;
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cleanDraw(ctx, image, x, y, quadrantSize[0], quadrantSize[1]);
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getSegments: (ctx, config, images) => {
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const numImages = Math.min(images?.length || 0, config?.numImages || randint(4) + 2);
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const segmentSize = [ctx.canvas.width / numImages, ctx.canvas.height];
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return range(numImages).map((idx) => {
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return {
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x: idx * segmentSize[0] + segmentSize[0] / 2,
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y: segmentSize[1] / 2,
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w: segmentSize[0],
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h: segmentSize[1]
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};
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});
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}
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},
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place: cleanPlace
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},
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"irow": {
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name: "Irregular Row",
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minImages: 2,
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place: (ctx, images, config) => {
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const selectedImages = shuffle(images).slice(0, config.numImages || randint(4) + 2);
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const quadrantSize = [ctx.canvas.width / selectedImages.length, ctx.canvas.height];
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selectedImages.forEach((image, idx) => {
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const x = idx * quadrantSize[0] + quadrantSize[0] / 2;
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const y = quadrantSize[1] / 2;
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const w = Math.min(ctx.canvas.width / 2,
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quadrantSize[1] + Math.random() * (quadrantSize[1] - (quadrantSize[1] / image.height) * image.width));
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cleanDraw(ctx, image, x, y, w, quadrantSize[1]);
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getSegments: (ctx, config, images) => {
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const numImages = Math.min(images?.length || 0, config?.numImages || randint(4) + 2);
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const segmentSize = [ctx.canvas.width / numImages, ctx.canvas.height];
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return range(numImages).map((idx) => {
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const irregularWidth = images ?
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segmentSize[0] + Math.random() * ((segmentSize[1] / images[idx].height * images[idx].width) - segmentSize[0]) :
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segmentSize[0] + Math.random() * segmentSize[0] * .5;
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return {
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x: idx * segmentSize[0] + segmentSize[0] / 2,
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y: segmentSize[1] / 2,
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w: Math.min(ctx.canvas.width / 2, irregularWidth),
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h: segmentSize[1],
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};
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});
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}
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},
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place: cleanPlace
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},
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"col": {
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name: "Regular Column",
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minImages: 2,
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place: (ctx, images, config) => {
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const selectedImages = shuffle(images).slice(0, config.numImages || randint(4) + 2);
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const quadrantSize = [ctx.canvas.width, ctx.canvas.height / selectedImages.length];
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selectedImages.forEach((image, idx) => {
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const x = quadrantSize[0] / 2;
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const y = idx * quadrantSize[1] + quadrantSize[1] / 2;
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cleanDraw(ctx, image, x, y, quadrantSize[0], quadrantSize[1]);
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getSegments: (ctx, config, images) => {
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const numImages = Math.min(images?.length || 0, config?.numImages || randint(4) + 2);
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const segmentSize = [ctx.canvas.width, ctx.canvas.height / numImages];
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return range(numImages).map((idx) => {
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return {
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x: segmentSize[0] / 2,
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y: idx * segmentSize[1] + segmentSize[1] / 2,
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w: segmentSize[0],
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h: segmentSize[1]
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};
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});
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}
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},
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place: cleanPlace
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},
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"icol": {
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name: "Irregular Column",
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minImages: 2,
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place: (ctx, images, config) => {
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const selectedImages = shuffle(images).slice(0, config.numImages || randint(4) + 2);
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const quadrantSize = [ctx.canvas.width, ctx.canvas.height / selectedImages.length];
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selectedImages.forEach((image, idx) => {
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const x = quadrantSize[0] / 2;
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const y = idx * quadrantSize[1] + quadrantSize[1] / 2;
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const h = Math.min(ctx.canvas.height / 2,
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quadrantSize[0] + Math.random() * (quadrantSize[0] - (quadrantSize[0] / image.width) * image.height));
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cleanDraw(ctx, image, x, y, quadrantSize[0], h);
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getSegments: (ctx, config, images) => {
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const numImages = Math.min(images?.length || 0, config?.numImages || randint(4) + 2);
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const segmentSize = [ctx.canvas.width, ctx.canvas.height / numImages];
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return range(numImages).map((idx) => {
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const irregularHeight = images ?
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segmentSize[1] + Math.random() * ((segmentSize[0] / images[idx].width * images[idx].height) - segmentSize[1]) :
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segmentSize[1] + Math.random() * segmentSize[1] * .5;
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return {
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x: segmentSize[0] / 2,
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y: idx * segmentSize[1] + segmentSize[1] / 2,
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w: segmentSize[0],
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h: Math.min(ctx.canvas.height / 2, irregularHeight),
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};
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});
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},
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place: cleanPlace
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},
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"concentric_factor": {
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name: "Constant factor concentric",
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minImages: 2,
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place: (ctx, images, config) => {
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const selectedImages = shuffle(images).slice(0, config.numImages || randint(4) + 2);
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const x = ctx.canvas.width / 2;
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const y = ctx.canvas.height / 2;
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getSegments: (ctx, config, images) => {
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const numImages = Math.min(images?.length || 0, config?.numImages || randint(4) + 2);
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let factor: number;
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if (Math.random() > .5) {
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factor = choice([1 / Math.sqrt(2), .5, .88]);
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} else {
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factor = 1 - (1 / selectedImages.length);
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factor = 1 - (1 / numImages);
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}
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selectedImages.forEach((image, idx) => {
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return range(numImages).map((idx) => {
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const ratio = Math.pow(factor, idx);
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cleanDraw(ctx, image, x, y, ctx.canvas.width * ratio, ctx.canvas.height * ratio);
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return {
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x: ctx.canvas.width / 2,
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y: ctx.canvas.height / 2,
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w: ctx.canvas.width * ratio,
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h: ctx.canvas.height * ratio
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};
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});
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}
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},
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place: cleanPlace
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},
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"concentric_spaced": {
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name: "Equally spaced concentric",
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minImages: 2,
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place: (ctx, images, config) => {
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const selectedImages = shuffle(images).slice(0, config.numImages || randint(4) + 2);
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selectedImages.forEach((image, idx) => {
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cleanDraw(
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ctx, image,
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ctx.canvas.width / 2,
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ctx.canvas.height / 2,
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ctx.canvas.width - (ctx.canvas.width / selectedImages.length * idx),
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ctx.canvas.height - (ctx.canvas.height / selectedImages.length * idx),
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);
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getSegments: (ctx, config, images) => {
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const numImages = Math.min(images?.length || 0, config?.numImages || randint(2) + 2);
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return range(numImages).map((idx) => {
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return {
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x: ctx.canvas.width / 2,
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y: ctx.canvas.height / 2,
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w: ctx.canvas.width - (ctx.canvas.width / numImages * idx),
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h: ctx.canvas.height - (ctx.canvas.height / numImages * idx),
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};
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});
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}
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},
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place: cleanPlace
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},
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"blend": {
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name: "Blending",
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minImages: 2,
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place: (ctx, images, config) => {
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const selectedImages = shuffle(images).slice(0, config.numImages || randint(2) + 2);
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ctx.globalCompositeOperation = choice(["difference", "saturation", "soft-light", "overlay"]);
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selectedImages.forEach((image) => {
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cleanDraw(
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ctx, image,
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ctx.canvas.width / 2, ctx.canvas.height / 2,
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ctx.canvas.width, ctx.canvas.height
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);
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getSegments: (ctx, config, images) => {
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const numImages = Math.min(images?.length || 0, config?.numImages || randint(2) + 2);
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return range(numImages).map((_) => {
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return {
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x: ctx.canvas.width / 2,
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y: ctx.canvas.height / 2,
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w: ctx.canvas.width,
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h: ctx.canvas.height
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};
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});
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},
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place: (ctx, images, segments) => {
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ctx.globalCompositeOperation = choice(["difference", "saturation", "soft-light", "overlay"]);
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cleanPlace(ctx, images, segments);
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}
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}
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};
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@ -22,13 +22,19 @@
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{{mode.name}}
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<input type="radio" :value="idx" v-model="currentModeType">
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</label>
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<hr>
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<label :class="{disabled: images.length < minImages,
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selected: 'shuffle' === currentModeType}">
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!SHUFFLE ALL!
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<input type="radio" value="shuffle" v-model="currentModeType">
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</label>
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</div>
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<button :disabled="images.length < currentMode.minImages" @click="renderCollage">REPAINT</button>
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<button :disabled="images.length < minImages" @click="renderCollage">REPAINT</button>
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<hr>
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<div class="config">
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<label class="config-numimages">
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#N of images:
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<input type="number" :min="currentMode.minImages" :max="images.length"
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<input type="number" :min="minImages" :max="images.length"
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placeholder="RND"
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:disabled="Object.keys(forceConfig).includes('numImages')"
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v-model="forceConfig.numImages || collageConfig.numImages">
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@ -42,6 +48,7 @@
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import {Component, Prop, Vue, Watch} from "vue-property-decorator";
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import collageModes, {CollageModeType} from "../collages";
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import {CollageConfig, CollageMode} from "@/types";
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import {choice, shuffle} from "@/utils";
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type DisplayCollageModeType = CollageModeType | & "shuffle";
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@ -57,30 +64,15 @@ export default class Collage extends Vue {
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numImages: undefined
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};
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private currentModeType: DisplayCollageModeType = "shuffle";
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private lastActiveModeType: DisplayCollageModeType | null = null;
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private modes: { [key in DisplayCollageModeType]: CollageMode } = {
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...collageModes,
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"shuffle": {
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name: "Shuffle all!",
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minImages: Math.min(...Object.values(collageModes).map(m => m.minImages)),
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place: (ctx, images, config) => {
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const permissibleModeKeys = Object.keys(collageModes)
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.filter(k => collageModes[k as CollageModeType].minImages <= images.length) as CollageModeType[];
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const randomModeType = permissibleModeKeys[Math.floor(Math.random() * permissibleModeKeys.length)];
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const randomMode = collageModes[randomModeType];
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this.setLastActiveModeType(randomModeType);
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randomMode.place(ctx, images, config);
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}
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}
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};
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private lastActiveModeType: CollageModeType | null = null;
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private modes = collageModes;
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// wtf vue?
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private setLastActiveModeType(lastActiveModeType: any) {
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this.lastActiveModeType = lastActiveModeType;
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private get minImages() {
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if (this.currentModeType === "shuffle") {
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return Math.min(...Object.values(this.modes).map((mode) => mode.minImages));
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} else {
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return this.modes[this.currentModeType].minImages;
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}
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private get currentMode() {
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return this.modes[this.currentModeType];
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}
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private get lastMode() {
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@ -97,13 +89,26 @@ export default class Collage extends Vue {
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}
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@Watch("images")
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@Watch("currentMode")
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@Watch("currentModeType")
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@Watch("collageConfig", {deep: true})
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private renderCollage() {
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if (this.images.length >= this.currentMode.minImages) {
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this.lastActiveModeType = this.currentModeType;
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if (this.images.length >= this.minImages) {
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this.reset();
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this.currentMode.place(this.context, this.images, this.collageConfig);
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this.lastActiveModeType = this.currentModeType === "shuffle" ? null : this.currentModeType;
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let mode: CollageMode;
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if (this.currentModeType === "shuffle") {
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const permissibleModeKeys = Object.keys(collageModes)
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.filter(k => collageModes[k as CollageModeType].minImages <= this.images.length) as CollageModeType[];
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const randomModeType = choice(permissibleModeKeys);
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this.lastActiveModeType = randomModeType;
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mode = collageModes[randomModeType];
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} else {
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mode = this.modes[this.currentModeType];
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}
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const shuffledImages = shuffle(this.images);
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const segments = mode.getSegments(this.context, this.collageConfig, shuffledImages);
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mode.place(this.context, shuffledImages, segments);
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}
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}
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@ -156,6 +161,12 @@ export default class Collage extends Vue {
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align-items: center;
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}
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.controls .modes hr {
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margin-top: .5rem;
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width: 100%;
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color: lightgray;
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}
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.controls label {
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font-size: 14pt;
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cursor: pointer;
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10
src/types.d.ts
vendored
10
src/types.d.ts
vendored
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@ -1,10 +1,18 @@
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export interface CollageMode {
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name: string;
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minImages: number;
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place: (ctx: CanvasRenderingContext2D, images: ImageBitmap[], config: CollageConfig) => void;
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getSegments: (ctx: CanvasRenderingContext2D, config?: CollageConfig, images?: ImageBitmap[]) => Segment[];
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place: (ctx: CanvasRenderingContext2D, images: ImageBitmap[], segments: Segment[]) => void;
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forceConfig?: CollageConfig;
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}
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export interface CollageConfig {
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numImages?: number;
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}
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export interface Segment {
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x: number;
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y: number;
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w: number;
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h: number;
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}
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@ -21,3 +21,7 @@ export function randint(n: number) {
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export function choice<T>(arr: T[]): T {
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return arr[randint(arr.length)];
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}
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export function range(n: number): number[] {
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return Array.from({length: n}, (x, i) => i);
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}
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