add blend mode, clear canvas before redraw, various improvements
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1c3b9c7c46
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4b102137f7
3 changed files with 40 additions and 10 deletions
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@ -1,7 +1,13 @@
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import {CollageMode} from "@/types";
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import {randint, shuffle} from "@/utils";
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import {choice, randint, shuffle} from "@/utils";
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const collageModeType = ["clean_grid", "chaos_grid", "row", "irow", "col", "icol", "concentric_factor", "concentric_spaced"] as const;
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const collageModeType = [
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"clean_grid", "chaos_grid",
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"row", "irow",
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"col", "icol",
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"concentric_factor", "concentric_spaced",
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"blend"
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] as const;
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export type CollageModeType = typeof collageModeType[number];
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function cleanDraw(ctx: CanvasRenderingContext2D, image: ImageBitmap,
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@ -140,8 +146,7 @@ const modes: { [key in CollageModeType]: CollageMode } = {
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let factor: number;
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if (Math.random() > .5) {
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const factors = [1 / Math.sqrt(2), .5, .88];
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factor = factors[Math.floor(Math.random() * factors.length)];
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factor = choice([1 / Math.sqrt(2), .5, .88]);
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} else {
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factor = 1 - (1 / selectedImages.length);
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}
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@ -156,17 +161,32 @@ const modes: { [key in CollageModeType]: CollageMode } = {
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minImages: 2,
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place: (ctx, images, config) => {
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const selectedImages = shuffle(images).slice(0, config.numImages || randint(4) + 2);
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const x = ctx.canvas.width / 2;
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const y = ctx.canvas.height / 2;
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selectedImages.forEach((image, idx) => {
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cleanDraw(
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ctx, image, x, y,
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ctx, image,
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ctx.canvas.width / 2,
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ctx.canvas.height / 2,
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ctx.canvas.width - (ctx.canvas.width / selectedImages.length * idx),
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ctx.canvas.height - (ctx.canvas.height / selectedImages.length * idx),
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);
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});
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}
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},
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"blend": {
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name: "Blending",
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minImages: 2,
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place: (ctx, images, config) => {
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const selectedImages = shuffle(images).slice(0, config.numImages || randint(2) + 2);
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ctx.globalCompositeOperation = choice(["difference", "saturation", "soft-light", "overlay"]);
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selectedImages.forEach((image) => {
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cleanDraw(
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ctx, image,
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ctx.canvas.width / 2, ctx.canvas.height / 2,
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ctx.canvas.width, ctx.canvas.height
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);
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});
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}
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}
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};
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@ -91,10 +91,8 @@ export default class Collage extends Vue {
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return this.lastMode ? this.lastMode.forceConfig || {} : {};
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}
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private mounted() {
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const canvas = (this.$refs.canvas as HTMLCanvasElement);
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this.context = canvas.getContext("2d") as CanvasRenderingContext2D;
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this.reset();
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}
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@Watch("images")
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@ -103,6 +101,7 @@ export default class Collage extends Vue {
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private renderCollage() {
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if (this.images.length >= this.currentMode.minImages) {
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this.lastActiveModeType = this.currentModeType;
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this.reset();
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this.currentMode.place(this.context, this.images, this.collageConfig);
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}
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}
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@ -113,10 +112,17 @@ export default class Collage extends Vue {
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this.renderCollage();
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});
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}
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private reset() {
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const canvas = (this.$refs.canvas as HTMLCanvasElement);
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this.context = canvas.getContext("2d") as CanvasRenderingContext2D;
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this.context.clearRect(0, 0, canvas.width, canvas.height);
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}
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}
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</script>
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<!-- Add "scoped" attribute to limit CSS to this component only -->
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<!--suppress CssUnusedSymbol -->
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<style scoped>
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.collage {
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margin: 2rem;
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@ -17,3 +17,7 @@ export function shuffle<T>(a: T[]): T[] {
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export function randint(n: number) {
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return Math.floor(Math.random() * n);
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}
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export function choice<T>(arr: T[]): T {
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return arr[randint(arr.length)];
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}
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